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Caner ATAS

Caner ATAS의 아바타
Caner ATAS
Hello! I'm Caner ATAŞ, born in Eskişehir in 1993, and I embarked on a journey filled with art. My passion for drawing began during elementary school with charcoal sketches. In 2005, my life took a transformative turn when a friend gifted me Maya 7 Personal Learning Edition. Even without internet access, I delved into the program, teaching myself the ropes. Later, I ventured into the realm of Photoshop, showcasing my creativity in this field. After completing high school in 2011, I continued my education in the Computer Engineering department at Yıldız Technical University. Concurrently, I started volunteering at Renderevi Animation Studio to continuously refine my skills. Alongside architectural visualization, I gained experience in 4D simulation films, animation projects, and render farm management. Additionally, my lifelong dream of game development took its first steps with the Unreal Engine at this studio. In the following years, I expanded my horizons by working in various game studios, film/TV sets, agencies, and diverse industries. Throughout this journey, I dived into research in areas such as Game Design, Narrative Design, Post Production, VFX, AR, VR, and e-sports. I read hundreds of articles, examined dozens of books, and learned from numerous individuals to reach where I am today. I combine the foundational software skills of a computer engineer with my passion for the arts, taking daily steps towards bringing my dream game projects to life. In summary, I'm a Lead 3D Generalist with 11+ years of industrial experience in the CG, gaming and movie industry. I also provide voluntary lessons on 3D modeling, Unreal Engine, and post-production. Also a multidisciplinary designer specialized in game development, gamification, and digital visualization. I've also gained valuable experience in team management, which I effectively apply to my projects. I'm excited to collaborate and continue growing together!