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Geppetto ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ

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โš ๏ธ Please watch this video for Metahuman integration โš ๏ธ

๐ŸŽฌ Youtube presentation video

๐Ÿ’ก With its intuitive interface, you can easily input audio or text files and have the tool automatically generate a corresponding lip sync animation. You can also customize the animation by adjusting the mouth shape and timing for your 3D or 2D characters.

[Version 2.0.0 new features!]

  • A new editor is available for pre-generated lip-sync : The Geppetto Sequence Editor ! Similarly to a LevelSequence editor, it offers enhanced customization for lip-syncs by allowing you to edit the timing and amplitude of each morph target directly in the timeline.

  • Morph targets (blendshapes) and their values can now be stored either in a Data Asset or directly within a Geppetto Sequence !

  • New phoneme generation settings:

    • Quality

    • Auto-detect emotion

    • Voice recognition only

  • New morph targets DataTable available (MetaHuman, Character Creator 4...).

  • New examples are included.

  • Lip-sync animations have been improved.

  • Now supports up to 6 languages: English, French, German, Spanish, Italian, and Portuguese.

[Version 1.1.0a new features!]

  • SoundWaves can now be used at runtime to generate phonemes. Do not forget to change the SoundWave parameter 'Loading Behavior Override' to Force Inline.

  • PCM Data bytes can now be used to generate phonemes

  • File bytes can now be used to generate phonemes at runtime. Allow compatibility with the last version of our Ariel plugin. See this Blueprint for example.

[Version 1.1.0 new features!]

๐ŸŽฎ The tool uses advanced AI algorithms to automatically generate facial animations that match the timing and tone of your character's speech, freeing you up to focus on other aspects of your project.

Whether you're creating a game, an animated film, or any other type of interactive content, Geppetto is a powerful tool that can help you bring your characters to life.

โœ”๏ธ Support

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