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Massive | Dungeon - Procedural dungeon with PCG and Substrate ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ

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Work smarter

Massive Dungeon is a dungeon generator based on Procedural Content Generation (PCG).

Build fantastic dungeons in a few clicks and customize them afterward to fit your needs. Massive Dungeon works both in the editor and at runtime.

Features

  • Procedural dungeon using PCG

  • Runtime Generation

  • Data-oriented design familiar to Massive World and Massive Village

  • Painting tool for custom wall materials

  • Light placement tool

  • Custom dungeon editor widget

  • Non-destructive workflow

  • Pre-made "sockets" to place props around the dungeon

  • Procedural level instance spawner on wall, corner, floor, and roof

  • Enemy spawner

  • Start and end points are customizable (place a simple blueprint to put the player spawning point and boss)

  • Extensive substrate material supporting nanite displacement

  • Integration with Massive World and Massive Village (share spawners and POIs)

  • And much more...

Orbital Market: Link

PCG is heavily used and evolves a lot between Unreal Engine updates. For that reason, using the latest version of Unreal is always recommended to benefit the most from Massive World.

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