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Work smarter
Massive Dungeon is a dungeon generator based on Procedural Content Generation (PCG).
Build fantastic dungeons in a few clicks and customize them afterward to fit your needs. Massive Dungeon works both in the editor and at runtime.
Features
Procedural dungeon using PCG
Runtime Generation
Data-oriented design familiar to Massive World and Massive Village
Painting tool for custom wall materials
Light placement tool
Custom dungeon editor widget
Non-destructive workflow
Pre-made "sockets" to place props around the dungeon
Procedural level instance spawner on wall, corner, floor, and roof
Enemy spawner
Start and end points are customizable (place a simple blueprint to put the player spawning point and boss)
Extensive substrate material supporting nanite displacement
Integration with Massive World and Massive Village (share spawners and POIs)
And much more...
Orbital Market: Link
PCG is heavily used and evolves a lot between Unreal Engine updates. For that reason, using the latest version of Unreal is always recommended to benefit the most from Massive World.