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Shader World Plugin : Procedural Terrain, Oceans, Foliage, GPU-accelerated ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ

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Using ShaderWorld : Tour de France 2025 and Pro Cycling Manager 2025 ๐Ÿšดโ€โ™‚๏ธ Announcement Trailer

Shader World Plugin is an industry leading terrain solution used by AA Studios and Indies. Built by qualified engineers for scalability and high performance. Using the latest 3D rendering techniques. From smartphones to high-end PCs, from small to several hundred kilometers wide world.

Demo SpeederBike (Download)

Shader World is an alternative to Unreal Engine Landscape, with a different terrain rendering strategy which better respects the terrain topography thanks to an adaptive terrain topology. It is fully editable at runtime in packaged games, and lightweight enough to build close to planetary size scale worlds. As opposed to Unreal Engine landscapes which cannot be modified once the game is packaged, and legacy oriented to smaller scale.

Surface rendering is coded at the lowest level possible, to be the most lightweight possible (in bytes per vertex notably), following latest industry standards from such games as Call Of Duty warzone. From 1x1km to 100x100km or more, terrains are generated on the fly, without loadings or popping.

Dynamic surfaces such as Oceans can be efficiently computed and rendered: provided default maps currently use a simple sum of sinus waves as water surface, which can easily be upgraded to FFT based solutions.

Generated surfaces can also be used as canvas for various water based simulations available on the store (see Fluid Ninja integration below).

Shader World relies on GPGPU, General Purpose GPU programming, to generate its surface and place assets. It is currently the only fully GPU accelerated tool for procedural world generation available on the Unreal Engine marketplace.

For a given terrain resolution: World surface, collisions, and asset spawning are all generated on GPU deterministically. The only requirement being compute shaders support. Which, for Smartphones, means at least OpenGL ES 3.1 compatibility, while any desktop GPU from 2013 will do.

Shader World plugin is a high performance modern procedural world toolkit, integrated in the Unreal Engine ecosystem, with fast iteration and instant feedback.

Drawing inspiration from industry innovators, the asset spawning framework is heavily inspired from the one currently used by games such as Horizon Zero Dawn.

Website : shader.world

Email: [email protected]

Twitter : twitter.com/ShaderWorldPlugin

Opened Discord : discord.ShaderWorldPlugin

Shader World Documentation

January 2025 New:

Patch Notes Version 3.8.2

Downloadable demo map UE 5.5 (available in plugin content folder)

April 2024:

Fluid Ninja Live 1.9 Short tutorial

December 2023 :

Tutorial - Use any Landscape Material

Tutorial - Spawnables

November 2023:

11/21/2023 : 3.6 Release Livestream Material Interface | Terrain holes (caves) |

11/8/2023 Version 3.5 Patch Note: GPU Backend translated to CPU | Mesh Brush Components | Tiled import | Performance

Integration Tutorials:

๏ปฟUltra Dynamic Sky tutorial + material setup (4 first minutes)

Fluid Ninja Live 1.9 Short tutorial or longer version: Fluid Ninja Integration tutorial

October 2023 :

10/15/2023 Version 3.2 Patch Note : Compute Shader Material Evaluation | Initial Spline support | Biomes & Materials Collections Objects

Version 3.0 Release Stream : PCG Compatiblity | Bounded World | Improved Culling

Version 2.7 Release Stream

Version 2.5 Release Stream

Version 2.0 + Ultra Dynamic Sky Showcase

Shader World vs Unreal Engine Landscap

Github access : we just need your github username and a proof of ownership.

Proof of ownership, two options :

- By Email : Mailing your Order ID and Epic User name account, as well as github account name to "[email protected]", we will then be able to confirm ownership by contacting Marketplace support.

- From the UE Marketplace, Shader World page - You can leave a Question (even temporary, removed after) or a Full Review (Please no verification only reviews, no unsubstantial reviews). Thanks to a small key appearing next to your username we can instantly attest ownership.

Discord is opened, you don't need any discord identification.

Youtube Introduction

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