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Procedural Sea Monster ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ

์„ค๋ช…

๐Ÿ’ฟ CHECK THE DEMO ๐Ÿ’ฟ

๐ŸŽฅ VIDEO SHOWCASE ๐ŸŽฅ

๐Ÿ“ƒ DOCUMENTATION ๐Ÿ“ƒ

A controllable sea monster character that is procedurally animated, has a pulsating ability and a fully customizable body.

Multiplayer-ready and highly customizable.

Play the demo to experience the asset yourself!

The following aspects of the sea monster are configurable:

(everything is, but you wonโ€™t even need to edit the blueprints for these)

General:

  • The size of the sea monster .
  • The length of the sea monster.
  • The meshes of the body segments.
  • The meshes of the extra body parts (fins, tail).
  • The speed of the sea monster.
  • The width of the sea monster along its full size.

Wave settings (swaying animation):

  • The geometry of the wave.
  • The width of the wave.
  • The length of the wave.
  • The distance between the body segments of the sea monster.
  • How much the body segments are affected by the swaying depending on their

position along the sea monster's length.

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