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Massive | Village - Procedural villages, farms and ruins with PCG 제품 등록을 위한 미디어 1개

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🎥Trailer | ⌛Quickstart | 📓Documentation | 🎮Discord | ⭐Review

Work smarter.

Massive Village is a procedural tool that generates highly detailed villages, farms, cemeteries, small towns, and ruins in a few clicks by leveraging the PCG.

The tool focuses on using a non-destructive workflow, saving you time in your level design. It works out of the box with World Partition, allowing you to scale and create massive worlds.

🔥NEW: Massive Dungeon is out!

Massive Village works with any style (low-poly, stylized, or realistic). It is also built to work out of the box with Massive World procedural biomes.

🔥Update 1.3

Massive update for Unreal 5.5

  • Support PCG partition by default for best performance

  • New Place of Interest System (POI). Create level instances and spawn them as buildings. See this video (relevant for both Massive World and Village).

  • Integration with Massive World

📄Features:
  • Procedural generation

  • Draw directly into your world!

  • Non-destructive workflow

  • Support multiple zones in the same village (marketplace, slum, city...)

  • Data-oriented

  • Interactive doors

  • Compatible with World Partition

  • Documented

  • Work with all styles (low poly, stylized, realistic)

  • And much more...

🧩Integration with Massive World and Massive Dungeon

🧩Works with any gathering/interaction system: See Nice Interaction System V2 [Tutorial]

Orbital Market: Link

PCG is heavily used and evolves a lot between Unreal Engine updates. For that reason, using the latest version of Unreal is always recommended to benefit the most from Massive Village.

Note: As of 5.6, the icons are currently broken, but the tool functions properly. This issue will likely be resolved in an upcoming Unreal update.

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