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Hyper Equipment Manager
Have you ever wanted to swap a tool, equip a weapon, hat, ring, backpack, or even change clothing like a shirt? Have you asked yourself how to manage all your relative offsets easily over a hundred equipment items? How to Dual Wield? How to manage genders in equipment? How to replicate it? This is your solution!
Key Features
This system is very extensive, the core features are as follows:
Static Mesh Equipment
Skeletal Mesh Equipment
Master Pose Component, for swapping character skeletal meshes
Dual Wield
Latent Animation Handling
Gender-specific equipment
Ammo Management
~100 equipment examples
What we do:
Hyper is your partner in Unreal Engine Development. We empower game creators by offering modular components, game templates, and courses. We strive to foster collaboration and innovation within our community. We are focused on Unreal Engine assets.
Our goal is to assist your game project, allowing you to concentrate on its core elements while we provide you with a solid foundation. Our tools are designed for flexibility and prepared to seamlessly integrate with any project concept you envision
What makes Hyper better than other assets on the marketplace?
Top-Tier Modularity:
Hyper offers unmatched modularity in the Unreal Engine Marketplace. Select only the components you need, ensuring a streamlined and efficient development process.
High-Quality, Organized Code:
Our assets set the standard for quality and organization. With Hyper, you'll find clear, well-structured code, designed for segmented functionality. Every module is logically placed, enhancing clarity and ease of use. No spaghetti code here!
Robust and Reliable:
Hyper Modules excel in crucial non-functional requirement areas such as: flexibility, maintainability, scalability, compatibility, usability, and performance. Go for Hyper and invest in a resilient, adaptable solution for your projects.
Choose Hyper Modules for reliability, quality, and unparalleled modularity in your Unreal Engine endeavors.
Optional courses available:
I do provide optional courses. Currently, I have a course for the absolute basics of UE5 and one to learn how to create a multiplayer survival framework which helps to comprehend an extensive framework that also highlights โwhyโ certain architectural choices are made with the goal to provide you with foundational knowledge.
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