설명
VIDEO PREVIEW - https://www.youtube.com/watch?v=hTpyr768r78
Disclaimer: Renders made in Marmoset Toolbag 3 and Unreal Engine 5, Most of the footage was made in Unreal Engine 4
Other Undeads:
Undead Soldier - https://www.unrealengine.com/marketplace/en-US/product/undead-soldier
Undead Guardian - https://www.unrealengine.com/marketplace/en-US/product/undead-guardian
Undeadd Mages - https://www.unrealengine.com/marketplace/en-US/product/undead-mage
Undead Knight - https://www.unrealengine.com/marketplace/en-US/product/undead-knight-01
5 Characters!
5 Weapons!
Character: tris 17 120 - 28 696, verts 11 261 - 17 117
Axe: tris 592, verts 407
Hoe: tris 912, verts 574
Pitchfork: tris 3 807, verts 2 289
Scythe: tris 1 678, verts 1 040
Sickle: tris 1 024, verts 607
Rigged with Epic Skeleton
Rigged with Epic Skeleton. Additional bones that are added to Epic Skeleton: u_Jaw
PBR Textures Metall/Roughness
4K Textures - Body, Set_01, Set_02, Set_03, Set_04, Set_05, Axe, Hoe, Pitchfork, Scythe, Sickle
You can reduce the textures quality without much loss of quality
Textures - normal, metallic, roughness, albedo, AO, opacity, emissive
Each Cloth have 4 Color Variations
All the colors can be mixed to get new look
You can change the color of every part separately.
Rigged with Epic skeleton, no retargeting, 100% compatible with UE4 Mannequin Skeleton. Material Instances with color change. Separated Skeletal Meshes for all parts
Features:
Rigged with Epic Skeleton (no retarget needed, rigged with UE4 Mannequin Skeleton)
5 Characters
4 Color Variations
41 Separated Skeletal Meshes for all parts, you can easily add or remove any part of the armor.
The Jaw can be opened with the additional jaw bone
You can mix all colors separately
Cloth in Set_03 is simulated
All parts can be mixed separately with the Material Instances
If you have any problems, please contact me [email protected]
포함된 포맷
- versions
- versions