설명
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Possible PERFORMANCE BOOSTERS when using VSM (virtual shadow maps):
1. Adjust "Anti-Aliasing Method" in "Project Settings" to "TAA" instead of "TSR".
2. Adjust "Engine Scalability Settings" to "High" or "Medium".
3. Adjust "World Position Offset Disable Distance" of all the DZ tree meshes in your level to be the same value as wind kill distance (e.g. 10000 = 100m) in master materials.
4. Adjust "Shadow Cache invalidation behavior" of all the DZ tree meshes in your level to "Rigid" or "Static".
VIDEOS
DZ Trees - Deciduous Trees (summer)
DZ Trees - Deciduous Trees (fall)
DOCUMENTATION
New Features and Content of the Package:
Tutorial Video of DZ Deciduous Trees
DZ Trees V2.01-V2.02 New Features Tutorial
Ultra Dynamic Sky Integration Diagram
Logic of the DZ Tree Assets:
Tutorial Video of DZ Conifer Trees
Check upcoming features and improvements for DZ Trees from our pages:
Support: [email protected]
With these 50 very high-quality deciduous trees that are photographed in the Finnish forests and parks you can create unbelievable environments for any purpose you can ever imagine. This asset includes high resolution Nanite models and textures of three different tree species: oaks (20), maples (20) and red oaks (10). Our updated materials with most easy to use stepless seasonal settings and incredible wind effects make these trees just perfect for every purpose from games to architectural purposes. It’s hard to believe that all the DZ trees are actually game ready assets. Get yourself to our YouTube channel and prove it to yourself.
Full Nanite support:
All the trees are high-res Nanite meshes and are using Nanite by default. Everything is optimized to achieve the best performance without compromising quality.
Full Lumen support:
This product supports Lumen in all the supported engine versions mentioned in the beginning of this product page (UE 5.1 and above). Lumen can be activated in "Project Settings" => "Rendering" => "Global Illumination" => "Dynamic Global Illumination Method" => "Lumen". More information about Lumen can be found in Unreal Engine 5.0 documentation.
Efficient and highly user-friendly materials:
Master materials (2 pieces) are very easy to understand and effective. Material instances created from them allow easy customization of trees and wind effects according to your wishes. Wind effects are very cheap for PC performance, yet very realistic. Watch the tutorial videos to get an idea of all the useful features that these versatile materials offer. These include, for example, stepless and most realistic seasonal settings (including snow and wetness), possibility to add moss/lichen and peeled bark to trunks and branches, adjusting the visibility of leaves, adjusting the amount of leaves, killing the wind effect smoothly according to the distance and mixing different wind directions with different strengths. Wind effects also use two vertex colors to get branches move more naturally.
DZ Trees - Deciduous Trees features:
Made for Unreal Engine 5.1 and above
High resolution Nanite meshes for trees (50 pieces)
High resolution textures
Wind system (recommended to use MPC, only needs to adjust one number to give wind strength for all the trees)
Season Settings (recommended to be adjusted mostly in leaf master material instance)
Snow Effect (recommended to be adjusted mostly in master material instances, 2 pieces)
Wetness Effect (recommended to be adjusted mostly in master material instances, 2 pieces)
Possibility of adding moss/lichen and peeled bark to trunks and branches
Possibility of reducing the number of leaves of deciduous trees (5 steps: all leaves, 3 reduced amounts and no leaves)
Overview map
Asset list:
Tree Large: 50
Tree Species:
Oak, Quercus robur
Northern Red Oak, Quercus rubra
Norway Maple, Acer platanoides
DOCUMENTATION:
Videos in DropZone Studios' YouTube Channel
REQUIREMENTS:
This product uses UE5 feature Nanite by default so tree meshes don't include other LODs.
It's recommended to have an RTX GPU, at least an RTX 2080. DZ demo videos and tutorials are all recorded in 4K with an RTX 3080 GPU.
VERSIONS:
V2.2.1 is available in UE5 versions 5.1 and above
Physically-Based Rendering: Yes
Texture Size: The majority of assets use 4K base color, normal and utility textures
Collision: Yes (simple capsule collider around the tree's lower trunk)
Nanite Triangle Count: 221 754 - 630 701
LODs: None (Nanite fallback)
Lightmap Support: No
Number of Meshes: 50
Number of Materials and Material Instances: TOTAL 54 - Materials 2, Material Instances 52
Number of Material Functions: 4
Number of Textures: 94
Platforms Tested: PC
RELEASE HISTORY AND UPCOMING FEATURES:
포함된 포맷
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