설명
Ready to use as Driveable Pawn (Check the Overview video for detailed info)
Driveable Car with customizations :
- 1 skeletal mesh
- 3 skins for cars body
- (dirty + clean) versions for body, attachments (6 meshes), glass and wheels
*all attachments use one material
- Control are set up
- Complex suspension
- Front/Rear lights control (color/power)
- 4K Textures (PBR)
- Engine ignition sound (W/S key pressing when car is off, delay 0.5sec by default for realistic feeling)
*can be changed in BP
- Engine turning off sound (Delay before turning off engine due inactivity (4 sec by default)
*for turning car on again just press W or S, can be changed in BP
- Doors are connected to the skeleton (possibility to open them if needed)
- Glass (Front, Side and Rear - use one material but separated 3 materials slots). Possibility to apply glass material you want or use present (dirty or clean)
- Attachments (6 meshes+3 wheels). Possibility to add them (or not) in the vehicle blueprint as static mesh component
** I showed the asset good as possible in different angles in the Overview video.
Inputs:
Acceleration, Ignition (W/S)
Wheeling (R/L)
Turn ON/OFF Front Lights (F)
Handbrake (SPACE)
Camera changing (C)
*Renders created in Quixel Environment. Not included in asset.
포함된 포맷
- versions