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Grace Walker - Character Survival ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ

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โš”๏ธ Low-poly model of the character Grace Walker - Character Survival

Suitable for games of different genres: RPG, strategy, first-person shooter, etc.

Video preview - https://youtu.be/1ijsXFaFff4

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If you purchase one product from my store, this promotion allows you to get any character from my store in the UE Marketplace - COMPLETELY FREEE. join my server in Discord

After logging into Discord, you can find additional information about the promotion in the "promotion-info" tab. This promo is not cumulative, it is valid only once. Coupon cannot be used for packages.

Also, in my Discord server you will be the first to know about New Releases of the UE Marketplace store, as well as seasonal and my personal discounts, don't miss it.

๐Ÿฆต๐ŸผRig

This rig is made on the basis of the UE4 mannequin skeleton, the bone hierarchy was left by default. For convenience, additional bones have been created, with them you can apply physics to any parts. For the rig, the Maya tool was used, without the use of third-party plugins, without controllers.

Additionat bones list:

Joint_Bag

Joint_Bag1

Joint_Bag2

Joint_Hair_Right4

Joint_Hair_Right5

Joint_Hair_Right6

Joint_Hair_Right7

Joint_Hair_Right8

Joint_Hair_Right9

Joint_Hair_Right10

Joint_Hair_Right11

Joint_Hair_Right12

Joint_Hair_Right13

Joint_Hair_Right14

Joint_Hair_Right15

Joint_Hair_Right16

Joint_Hair_Right17

Joint_Hair_Right18

Joint_Hair_Right19

Joint_Hair_Left

Joint_Hair_Lef1

Joint_Hair_Left2

Joint_Hair_Lef13

Joint_Hair_Left4

Joint_Hair_Lef5

Joint_Hair_Left6

Joint_Hair_Left7

Joint_Hair_Back

Joint_Hair_Back1

Joint_Hair_Back2

Joint_Hair_Back3

Joint_Knife

Joint_Knife1

๐Ÿ“—Polycount

Hair

๐Ÿ“Faces - 30771 Verts - 34573 Tris - 53043

Base Mesh

๐Ÿ“Faces - 61342 Verts - 63759 Tris - 121429

Knife

๐Ÿ“Faces - 4250 Verts - 4470 Tris - 8474

In the model, it is desirable to use a shader with a two-sided display of polygons.

Preview images rendered in Unreal Engine 5

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