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Advanced Hover Vehicle System ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ

์„ค๋ช…

๐ŸŒŒ Fully Customizable Gravity System โ€” Planetary, Directional, Flying Modes | 100% Framerate-Independent

Seamless integration in seconds. Just a few clicks โ€” no complex setup, no coding headaches.

Powered by two ultra-clean C++ classes โ€” already handled, already optimized.Youโ€™ll never need to open a line of code (unless you want to).

๐Ÿ”ง Tailor every detail to your gameโ€™s unique physics, visuals, and feel.No C++ experience? No problem.

Links:

What makes it advanced:

  • Flying

  • Hovering

  • Only surfing mode like a car or hoverboard (Flying off)

  • Planetary gravity

  • Sticks to surfaces

  • Physics-based

  • Using a simple StaticMesh

  • Super smooth movement

  • 100% customizable

  • Light (44 kilobytes) and easy to use

  • Framerate independent (This system is Framerate independent and has a separated Tick function called SideTick)

  • Clean simulated physics collisions (Vehicle to vehicle and vehicle to environment)

  • Supports Enhanced Input System

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