๐ Fully Customizable Gravity System โ Planetary, Directional, Flying Modes | 100% Framerate-Independent
Seamless integration in seconds. Just a few clicks โ no complex setup, no coding headaches.
Powered by two ultra-clean C++ classes โ already handled, already optimized.Youโll never need to open a line of code (unless you want to).
๐ง Tailor every detail to your gameโs unique physics, visuals, and feel.No C++ experience? No problem.
Links:
What makes it advanced:
Flying
Hovering
Only surfing mode like a car or hoverboard (Flying off)
Planetary gravity
Sticks to surfaces
Physics-based
Using a simple StaticMesh
Super smooth movement
100% customizable
Light (44 kilobytes) and easy to use
Framerate independent (This system is Framerate independent and has a separated Tick function called SideTick)
Clean simulated physics collisions (Vehicle to vehicle and vehicle to environment)
Supports Enhanced Input System