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This is our full feature character pack with lots of customization options and many extra features.
This product includes:
7 clothing items
Pack-specific hair
Pack-specific head
Standard set of body parts (shared with other male packs)
Standard head mesh (shared with other male packs)
Full feature customization framework (and example UI) as well as supporting consolidation scripts
2 pre-built merged character meshes
This character is a perfect match for any project with stylized art style and survival/adventure setting. There's plenty of optional accessories (duffle bag, gloves, glasses, pistol rig) as well as different texture/color options. It is modular and has base body included as well. There are a few pre-assembled options, as well as parts kit for your modular system.
On top of that, you also get raw .FBX files and texture files, if you wish to import it into different engine, or different version of Unreal Engine. For the demonstration purposes, we also include Character Builder component, data driven customization framework, made for our line of characters.
Content structured in a way to be easily used with any other customization framework.
Available formats:
Unreal Engine 5.3+ asset pack
Source .FBX files (with textures)
The pack has Character Builder Component included, a system which assembles a character out of parts procedurally and enables seamless compatibility between all characters we ship.
However, this is optional. If you do not wish to use it, keep only desired content and remove Character Builder folder.
Also, you can see the possible combinations with other packs on the screenshots with yellow disclaimer.
The face has ARkit supported blendshapes and an example blinking animation.
The skeleton is based on UE5_Manny model and shares 1:1 proportions to it.
If you have any questions, feedback or want to see upcoming packs or ask questions, please join Discord
Current framework version - 0.11A
Requirements for the customizer framework:
Skeletal Merging plugin needs to be enabled, otherwise won't compile
Add ProjectTags data table as GameplayTag source in the project settings. Can be found at: /Content/*ProjectName*/CharacterBuilderComponent/Blueprints
Custom Depth with Stencil needs to be enabled for preview scene to show up with no visual defects
This product supports Lumen for Unreal Engine 5.0+, to enable Lumen refer to this page on Unreal docs