
설명
Fully customizable, contemporary urban-type billboard kit with 2 display types, and multiple support frames based on height. Easily swap out any images you want to display, and configure an auto-generated billboard with a convenient and optimized blueprint tool.
Update 1.1 - Added support for animated flipbook textures in display materials
Video Trailer: https://www.youtube.com/watch?v=jG9T-e0cvoc
Detailed documentation is available on our website!
https://moongaol.notion.site/Billboards-Vol-1-ecefb1f47db64fa08a095d44b4d794d8
Features:
A blueprint for creating custom billboards. Control support structure dimensions and number of displays used.
29 unique modular meshes
High quality materials and textures, with additional toggleable effects for micro details across all assets
Master material framework with material instances for optimal workflow
Free of all legal issues as all branding and labels are custom made by our studio
Extremely detailed models intended for any range of gameplay perspectives, including close inspection of surfaces
Handcrafted collision meshes for every asset
2 styles of billboard structure (standing frame, or single column with platform), and alternate support beam variations with and without ladders
7 variations of display platforms
2 display types: Vinyl and Tri-Prism
Tri-Prism displays have 3 different mesh variations to pick from, each including an animation cycle with simple timing controls. Animations in blueprint include SFX for the Tri-Prism display mechanism.
Configurable Weathering FX! A simple slider in the blueprint parameters controls the amount of weathering damage for the entire billboard structure and its displays.
Individual material instances allow additional control over how each material is damaged by weathering.
Custom Paint Color override for the billboard structure materials
Material feature toggles to configure them for your project's needs and performance budget
Meshes in UE4 versions of the pack have 4 LOD levels with manually tweaked transition thresholds and lightmap resolutions per asset. (UE5 versions use Nanite where applicable)
Optimized packing of textures into atlases to reduce amount of unique samplers in materials
Organized graphs with comments to explain how it works
Demo level with examples to show how the billboard blueprint can be used