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Billboards VOL.1 - Customizable Urban Boards with Weathering FX 제품 등록을 위한 미디어 1개

설명

Fully customizable, contemporary urban-type billboard kit with 2 display types, and multiple support frames based on height. Easily swap out any images you want to display, and configure an auto-generated billboard with a convenient and optimized blueprint tool.

Update 1.1 - Added support for animated flipbook textures in display materials

Video Trailer: https://www.youtube.com/watch?v=jG9T-e0cvoc

Detailed documentation is available on our website!

https://moongaol.notion.site/Billboards-Vol-1-ecefb1f47db64fa08a095d44b4d794d8

Features:

  • A blueprint for creating custom billboards. Control support structure dimensions and number of displays used.

  • 29 unique modular meshes

  • High quality materials and textures, with additional toggleable effects for micro details across all assets

  • Master material framework with material instances for optimal workflow

  • Free of all legal issues as all branding and labels are custom made by our studio

  • Extremely detailed models intended for any range of gameplay perspectives, including close inspection of surfaces

  • Handcrafted collision meshes for every asset

  • 2 styles of billboard structure (standing frame, or single column with platform), and alternate support beam variations with and without ladders

  • 7 variations of display platforms

  • 2 display types: Vinyl and Tri-Prism

  • Tri-Prism displays have 3 different mesh variations to pick from, each including an animation cycle with simple timing controls. Animations in blueprint include SFX for the Tri-Prism display mechanism.

  • Configurable Weathering FX! A simple slider in the blueprint parameters controls the amount of weathering damage for the entire billboard structure and its displays.

  • Individual material instances allow additional control over how each material is damaged by weathering.

  • Custom Paint Color override for the billboard structure materials

  • Material feature toggles to configure them for your project's needs and performance budget

  • Meshes in UE4 versions of the pack have 4 LOD levels with manually tweaked transition thresholds and lightmap resolutions per asset. (UE5 versions use Nanite where applicable)

  • Optimized packing of textures into atlases to reduce amount of unique samplers in materials

  • Organized graphs with comments to explain how it works

  • Demo level with examples to show how the billboard blueprint can be used

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