
설명
Character Story: Reign_of_Hunt
Name: Xyrixor
1. Alien/Species Backstory:
"Xyrixor" is the name of a powerful alien species or predator, known across galaxies for its superior hunting abilities and brutal dominance. The name itself comes from an ancient language in which 'Xyri' refers to 'predator' or 'hunter,' and 'xor' symbolizes 'dominion' or 'reign.' Together, they describe a creature that rules the hunt and is the apex force in its universe."
2. Mythical or Ancient Force:
"Xyrixor is a name lost to time, an ancient myth of a powerful predator said to have ruled entire worlds. Over centuries, the true meaning of the word has been lost, but the legends remain: Xyrixor is the hunter that never stops, a force that emerges when darkness falls and prey is most vulnerable."
3. Tech or Weapon-based Origin:
"Xyrixor could also refer to an advanced weapon or technology—built for one purpose: to hunt. The name itself might be a code or designation given to an experimental alien hunter, combining high-tech warfare with primal instincts, designed to be the perfect predator."
4. Purely Mysterious Explanation:
"The meaning of Xyrixor is known only to those who dare to encounter it. The name is more than just a word—it's a symbol of a predator's deadly reign, an entity that exists beyond our comprehension."
Main character:
The character has Third and first person camera.
The main character has 3 difference weapon:
1. Main weapon attached to the right arm.
2. Stick.
3. Dagger.
Character has a helmet, it allows the the player to see in dark places, included 3 difference types of visions, it also collect more information in game. [ Item can be found and used in game ].
Character has a drone, it can be deployed and it has advanced movement, and focus mode allows the player to control the camera around the drone and use the weapon. the laser apply damage to most of enemy in game , it also can be destroyed after touch the enemy. it can be switch between the character and the drone any time after 1x deployed, it has hide system too,
[ Item can be found and used in game ].
Character has a simple hack system allows you to hack and slow down the enemy drones. to knack them down after shooting them using the main weapon.
Character has a simple hide system allows you to be hidden from the enemy, [ The X enemy hunter can see you and find you even if you are hiding].
Character has a simple wall run system allows you to walk and run and jump from the walls, [ There are limit walls that the character can jump and run on it ].
Character has dash movement, it give you a quick sprint movement, [ Delay ranged can be controlled inside the blueprint ].
Character has auto walk function.
Character has slow motion function.
Character has zoom In/Out , it give give you a smooth looking at distance, [ Target view can be controlled inside the blueprint ].
Character has Inventory widget system, [ Allows you to chose your equipment before the game starts, also in game ].
Character has auto health regeneration , also has the health injector.
[ Item can be found and used in game ].
Character can use a booster, allows the player to jump higher than the normal, it works with a timer! [ Item can be found and used in game ].
Character has a stick can be equip and give you the ability to fight in close range.
HUD:
Handy HUD that includes information about the character and his equipment.
The Game:
Simple game system build to work with,
- Destroy eliminate targets, find some keys in order to open some doors.
- Get to the extract point. and leave the area.
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COMMENTED BLUEPRINTS
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ANIMATION:
Character has simple few animations included in this project:
1. Melee
2. Equip
3. Hit reaction
4. Aim
- If you have experience creating animations, you can add more animation using the UE 5 skeletal.
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Note: The character use default movement, there are no directions movement, no turn in place, no wall run.
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Video : YouTube
Character Physics and bones : YouTube Bones_Physics
Character : Showcase
Demo Project : Play Demo