
설명
Architecture & Customization
Developed using the Metahuman framework with a unified topology for character construction.
Incorporates adjustable parameterized texture maps, allowing precise customization of makeup effects such as lip gloss, foundation, and eye makeup.
Hairstyle & Styling
Offers two distinct hairstyle options, encompassing a total of 8 groom files to cater to diverse styling needs.
Users can adjust hair color, gradient effects, and glossiness through parameters to create unique hairstyles.
Apparel & Accessories
Provides a complete outfit set (sweater and skirt combination).
Includes 11 sock options, covering both stocking and sock types.
Offers three selectable shoe colors, allowing users to mix and match according to their preferences.
Smart Materials & Customization
All assets are equipped with smart materials that support multi-dimensional customization, assisting in crafting a unique character style.
Each sock comes with underlying leg textures, enabling users to adjust parameters for a more realistic stocking rendering.
Introduces a global function, Process Costume, integrated with the Blueprint system. Users can modify the Costume structure to easily adjust aspects such as clothing color, glossiness, hairstyle, hair color, sock style, roughness, glossiness, color gradient, and Fresnel-related parameters.
By selecting the corresponding Blueprint in the scene and modifying parameters in the Details panel, users can instantly preview and apply changes (provided the function and structure are correctly integrated).
Animation & Interactivity
Pre-configured with a third-person template and integrated with the Control Rig system, facilitating the creation of animations, including facial expressions.
Supports Live Link functionality, allowing natural facial expression capture via iPhone to enhance animation realism.