설명
Render done in UE5, screenshot UE4
Rigged with UE4 skeleton (Retarget)
Are included blendshapes
You can easily change colors
The character is modular
Texture maps:
4K Weapon (Albedo, Normal, Occlusion+Metallic+Roughness, ID)
4K Thihgs_down_shield (Albedo, Normal, Occlusion+Metallic+Roughness, ID)
4K Things_top (Albedo, Normal, Occlusion+Metallic+Roughness, ID)
4K Head (Albedo, Normal, Occlusion+Metallic+Roughness, ID)
4K Body (Albedo, Normal, Occlusion+Metallic+Roughness, ID)
1K Eyes (Albedo, Normal, Occlusion+Metallic+Roughness, ID)
2K Jaw (Albedo, Normal, Occlusion+Metallic+Roughness, ID)
Vertex and Tris:
SET FULL
Vertex 24465
Tris 44746
BODY
Vertex 7527
Tris 15050
WEAPON SHIELD
Vertex 2523
Tris 4680
포함된 포맷
- versions
- Blender
- fbx
추가 파일
- No additional files