
설명
Instantly elevate your Unreal Engine scenes with cinematic-grade photorealism—without a noticeable performance hit.
Ideal for photogrammetry-heavy environments, next-gen games, arch-viz, and high-fidelity cinematics.
[Download Demo Map] | [Join the Discord]
Features
✅ Triplanar Micro Shadows — ultra-fine close-up noise-based shadows that add subtle realism.
✅ Triplanar Micro Highlights — delicate specular accents that reveal minute surface detail.
✅ Distance Field Ambient Occlusion (DFAO) Enhancement — deeper, more convincing contact shadows.
✅ Soft Edge Shadows — natural light roll-off that sharpens silhouette definition.
✅ Dynamic Sharpen & Blur — crisp foreground with cinematic fall-off in the distance.
✅ Advanced Post-Process Settings — quick, curated controls for contrast, bloom, saturation, and more.
Quickstart
1. Insert `BP_PhotorealismToolkit` into your scene.
2. Remove or adjust any conflicting Post-Process Volume actors.
3. Select the blueprint and tweak its exposed parameters to suit your scene.
Parameter Guide
- Micro Shadows – Enhance close-up surfaces with tiny dark speckles. Controls: Size, Intensity, Power, Range.
- Micro Highlights – Add fine bright speckles for extra depth. Controls: Size, Intensity, Power, Range.
- DFAO – Add deep shadows in corners and around objects. Controls: Intensity, Radius, Range.
- Edge Shadows – Make objects pop with a subtle ridge. Controls: Bias, Brightness, Intensity, Offset, Range.
- Sharpen – Sharpens nearby geometry and blurs distant visuals. Controls: Intensity, Offset, Range, Blur In Distance.
- Post Process – Global finishing controls. Adjust Sharpen, Details, Saturation, Filmic, Lumen Boost, and toggle Bloom.