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Free Flow Combat System ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ

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๐Ÿš€ Product Showcase

๐ŸŽฎ Demo FCS โ€“ Try Before You Buy

Experience the power of the Freeflow Combat System firsthand with our free playable demo.

๐ŸŽฅ Tutorial Video

Watch a step-by-step breakdown of how to set up and use FCS in your own project.

๐Ÿ’ฌ Join the Community

Connect with other devs, ask questions, and share your work in the Game Formation Discord.

๐Ÿ“š Step by Step Documentation

Follow our clear, detailed guide to set up and master Freeflow Combat in your project.

See old reviews and questions on Orbital Market

(Orbital Market is a search engine for the Fab marketplace)

The popular Freeflow Combat as seen in many superhero games.

FCS is the result of over 2 years of combat game development, compressed into a modular frameworkโ€”so you can focus on crafting your combat gameplay, instead of spending years and Thousands of $$$ building a fluid combat system from scratch.

โœจFeatures:

  • "Freeflow" combat allows the player character to automatically snap towards the best target while attacking, closing the distance.

  • Especially designed to create many-vs-one combat scenarios.

  • Customizable group AI behaviours that allow enemies to coordinate attacks.

  • Includes a counter system that seamlessly handles attacks from multiple directions, triggering perfectly synced multi-character animations, no matter how many enemies strike at once!

  • Modular and flexible damage system.

  • Smart targeting system.

  • Highly accurate hitbox detection system.

  • Data-driven design allowing you to add your own animations easily.

  • Weapons support.

  • Finishers complete with cinematic camera animations.

  • Ground Takedowns!

  • 50+ animations included.

  • VFX also included.

Note: Motion Warping has to be enabled for version 5.1 and above!

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๐Ÿ› ๏ธ Freeflow Combat System โ€“ Roadmap

V2.0
  • Added Ground Takedown.

  • Added Finisher.

  • Added Camera Animation for Finisher.

  • Added Weapon Throw.

  • Added 10+ New Animations.

  • The system now uses Motion Warping instead of timeline-based interpolation.

V2.1
  • Created a New Demo Level.

  • Added Off-the-Wall Strikes.

  • Multiple Bug Fixes and Improvements.

V2.2
  • Moved all player logic from the Character Blueprint to the Freeflow Component.

  • Converted the asset from a complete project to an asset pack, making integration easier.

  • Bug Fixes and Improvements.

V2.3
  • Moved Enemy AI logic to Behavior Trees.

  • Updated the Combat Manager to support multiple enemies attacking simultaneously.

  • Updated the Game State to act as an Event Manager โ€” it now tracks enemy deaths, finishers, and current attacks.

  • Updated the AI to use an AI Controller.

V2.4
  • Moved the system to use Data Assets instead of Data Tables for storing animations.

  • The system now supports multiple character interaction animations โ€” any number of characters can interact with each other (based on EA's N-teract system for Madden).

  • Introduced a Combat Intensity feature that allows enemies to occasionally attack simultaneously.

  • Added some VFX.

V2.5
  • Split the Freeflow Component into multiple smaller components: Targeting System, Damage System, Hit Detection, Combo Counter, and Freeflow Core.

  • The system no longer relies on custom sockets for hit detection. Melee weapon hit detection is now supported (although actual weapons are not yet implemented).

  • The Damage System now includes features such as blocking, I-frames, animation interrupt toggling, and more.

  • Enemies can now deal damage to the player.

  • Added a Combo Counter.

  • Multiple Bug Fixes and Improvements.

V2.6 (Current version)
  • Support for wieldable melee weapons like clubs, baseball bats, sledgehammers, metal pipes etc.

V2.7 (Coming Soon)
  • Double Counters - The ability to counter 2 enemies at once.

V2.8 (Unlocks at v2.7)
  • (Details coming soon...)

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