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Purpose and Behavior
Create a realistic and seamless burning simulation with the Dynamic Campfire blueprint.
Start with a fresh pile of tree branches and dried grass. Light the fire to see its dynamic materials, light, and particle effects illustrate burning and temperature increase. Stop the fire at any time and watch it smolder, until the last incandescent embers fade away.
This asset includes a fuel system, meaning it will stop burning when its Available Wood reaches zero. For that reason, there's also the possibility of "adding wood" by a secondary input, followed by cue sounds and ember particles flying like in a real campfire
In addition, meshes such as rocks and a cooking fish on a stick can be added for decorative purposes. And the fish will also be cooking seamlessly during the burning process.
All this can be done in Single or Multiplayer since this blueprints and all its components are Network Replicated.
Interacting with the Dynamic Campfire during game-play:
Left click to toggle on/off and right click to "add wood".
Bonus version specifically for Cinematics.
Since update 1.3, the Dynamic Campfire comes with a Static Campfire bonus asset that allows you to use the campfire as a static prop for which you can choose the static burning state. This is ideal for Cinematics since you have full control in the editor of the campfire burning stage.
Updates
Version 1.1 :
Major performance update by removing event tick node.
Replication added.
Version 1.2 :
Another performance update by replacing delay nodes by function timers.
Integration further simplified. Removed the need to edit the HUD Class. Now the crosshair is just a simple Widget Blueprint.
Interaction is now done with the left mouse click.
Fixed audio bug. The sound cues have now attenuation.
Demo level includes night and day switch demo Blueprint.
Version 1.3:
The asset now includes a Static Campfire blueprint, which is, performance wise, a lighter version of the Dynamic Campfire and allows to set a burning state that will remain static and can be previewed in the editor.
Version 1.4:
The asset now includes a fuel system and the possibility to "add wood" to the campfire with a secondary input.
"Add wood" particle and sound effects included.
포함된 포맷
- versions