설명
Tired of wasting hours of your daily work in lights and shader compile time?
This asset set the CPU priority of the compilers higher than by default.
- Speed up the shader compiling time up to 72%!
- Speed up the lights compiling time up to 43%!
Watch the video in the description to see it working!
Tested on a Intel core I5-6500 @3.20 GHz (this plugin can work with Intel or AMD)
Important note:
- Changing the priority of the processes affects the performances of the engine, please save your work BEFORE boosting.
- Be aware that all processes on your computer can be affected. I recommend closing any program outside the engine that consumes a lot of CPU while boosting (like Chrome for example).
- This asset can only work with UE4 for windows.
- The performance of the compiler booster on the landscape compilation cannot be guaranteed because of the multiple processes involved.
- This asset is not designed to work with task distribution systems like Unreal Swarm.
- This plugin is an editor plugin, the editor needs to be fully launched for it to work (it won't work while the editor is launching).
- If you want to speed up the editor launching time, check the documentation for a workaround.
포함된 포맷
- versions