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Custom Large Numbers 제품 등록을 위한 미디어 1개

설명

The goal of this project was to provide an easy to use framework for manipulating very large and very small numbers with a user-specified precision entirely within Unreal Engine Blueprint system. Manipulating “bignums” can play a large part in developing games related to space-sims, cryptography, and of course, incremental games. The primary method for interfacing with the number system is by adding a LargeNumbers component to a parent actor. Within this component, functions are found for creating, manipulating, and reading out numbers ranging from 9 e -1000000 to 9 e 1000000 (that’s a 9 with a million zeros). Ease-of-use and modularity were prioritized so that users can quickly create additional functionality that suits their specific needs. Additional optimization may occur as I am developing a space simulation game which makes use of this project.

This product does not require any third-party software other than Unreal Engine to use. It has been tested and confirmed to work with Unreal Engine version 5.4.3.

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