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Gameplay Customization - Replicated In-Game Generic Attachment System 제품 등록을 위한 미디어 1개

설명

[UPDATES]

2024.1.6 Fix async load custom instance node lifetime.

2023.12.4 Add a default asset manager that called InitGlobalData of Gameplay Customization Manager to initialize.It's Necessary,Please see TECHNICAL INFORMATION below

Documentation: https://drive.google.com/file/d/1tdRvNJAyvE8Lfj3wBKORNn5Eojn1dnOL/view?usp=sharing

Temporary API Description: Gameplay Customization - Basic Tutorial of Structure & APIs. - YouTube

Sample Project (5.3,the Plugin needed!):https://drive.google.com/file/d/1r0Ilg-9jhRZ47nXFTxxhB6rUid3cMHsU/view?usp=sharing

Discord:https://discord.com/invite/c7xsseB889

This plugin is meant to aid you create a reliable customization/attachment system from Blueprint or C++ (No need to touch C++). If you're creating a game with customization, This gonna be help, or you're creating a customization system in a FPS game. This gonna be very useful. You only need to implement UI functionality with this plugin.

An advanced GameplayTag based customization system. Automatically async/sync load/unload assets, Customization Manager,Extensible Customization Fragments(Built-in fragments for stickers and meshes).Multiplayer Ready! FastArraySerializer...

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