설명
[UPDATES]
2024.1.6 Fix async load custom instance node lifetime.
2023.12.4 Add a default asset manager that called InitGlobalData of Gameplay Customization Manager to initialize.It's Necessary,Please see TECHNICAL INFORMATION below
Documentation: https://drive.google.com/file/d/1tdRvNJAyvE8Lfj3wBKORNn5Eojn1dnOL/view?usp=sharing
Temporary API Description: Gameplay Customization - Basic Tutorial of Structure & APIs. - YouTube
Sample Project (5.3,the Plugin needed!):https://drive.google.com/file/d/1r0Ilg-9jhRZ47nXFTxxhB6rUid3cMHsU/view?usp=sharing
Discord:https://discord.com/invite/c7xsseB889
This plugin is meant to aid you create a reliable customization/attachment system from Blueprint or C++ (No need to touch C++). If you're creating a game with customization, This gonna be help, or you're creating a customization system in a FPS game. This gonna be very useful. You only need to implement UI functionality with this plugin.
An advanced GameplayTag based customization system. Automatically async/sync load/unload assets, Customization Manager,Extensible Customization Fragments(Built-in fragments for stickers and meshes).Multiplayer Ready! FastArraySerializer...
포함된 포맷
- versions