
설명
Mountea Dialogue System is an Open-source Mountea Framework Unreal Engine tool for creating (not just) complex dialogues within its own editor and validation system.
Discord Channel | Trailer | Documentation | Playable Demo | Examples Project (WIP)
Main FeaturesGraph EditorGraph Editor provides a clean way to visualize your Dialogue Trees and simplifies the process of creating and managing dialogue flows.
Graph Editor ValidationsWe are just humans and we tend to make mistakes. Graph Validator tries its best to track down all issues in the Editor before the project is packed, therefore saving a bunch of debugging hours for all parties included.
Bonus: Graph Validator reflects Graph Themes!
Graph Themes SettingsDialogue Graph Editor settings contain a lot of settings that might help developers tweak the Dialogue Graph Editor to their liking.
Dialogue NodeDialogue Node contains soft Dialogue Data reference, saving the Designer from the need to update all Nodes once dialogue texts are changed.
Dialogue PreviewsTo save precious time, Dialogue Previews show the raw context of the Dialogue Data. What is this helpful for? Changing Dialogue Data automatically updates the Previews, showing what data will be played for this Node.
Dialogue DataDialogue Data are Data Table based, allowing developers to maintain only one source of truth, which will be automatically given to all referring Nodes.
Dialogue DecoratorsDialogue Decorators provide flexible and easy-to-use ways to enhance any Dialogue with triggers, do actions or simply limit access to certain Dialogue Branches based on dynamic conditions!
Interface Based SystemAll functions are interface-based, providing excellent flexibility in system modularity. Something you don't like? Just make your own logic!