설명
The pack Fantasy Giant Mushrooms Procedural Ecosystem is specially designed to create in just a few clicks, huge mushroom forests for fantasy projects. As usual in my projects, it comes with a automatic landscape auto-material with 10 layers and 2 demo levels. For the demo levels, landscapes are created from heightmaps with 4k resolution (4033 X 4033), one demo level has a surface area of 16 square km and the second demo level of the pack has a surface area of 225 square km.
The landscape auto-material comes with automatic foliage (grass, flowers) and the pack comes with game ready procedural mushroom generation (procedural spawners and foliage types). The landscape auto-material will adapt to any landscape you have (it can be created with the UE5 landscape tools, it can be imported as a heightmap created in any other external software). The landscape auto-material is using textures with 3 level of details (near, far and middle) and because of this, the player will always see the perfect amount of details from every distance. This system also prevents texture repetition and gives a feeling of natural complexity.
The pack is very well optimized for huge landscapes but can also be used for small terrains. With this pack, you can create similar landscapes in less than 5 minutes. Everything is procedurally generated and it is designed for speed and performance.
This product supports Nanite for Unreal Engine 5.1+. Check here Nanite documentation
This product supports Lumen for Unreal Engine 5.1+. Check here Lumen documentation
Attention: This product is using World Partition to keep everything optimized. When you first open the demo map, the landscape regions will not be loaded and this is why you can not see the landscape inside the editor. In order to see the landscape, you will have to go to the World Partition Tab and select all the regions after that right click on the selection and press Load Regions from Selection. You have to do this only once per project. This is how Unreal Engine works...
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