콘텐츠로 건너뛰기
Stone Bridges Optimized 제품 등록을 위한 미디어 1개

설명

VIDEO

Optimized stone bridges! Each one made using HISM (Hierarchical Instanced Static Meshes). Instead of having milions of tris, you only have up to 13178 tris per bridge. This pack will get one or two updates in the future (bridge collection expansion).

This pack was made with optimized instancing approach based on generic textures combined with baked normal maps and several shader tricks.

You can easily swap textures, adjust colors, edge wear, actor gradient and other parameters to create your own uniqe look of each asset.

Each bridge is made from up to 30 elements in HISM technique and has one material slot for stone, so you can customize it on the fly.

All bridges are children blueprint classes made from BP_StoneBridge.

*** UPDATE 1.4 ***

  • added new collection StoneBridge_11 (new 17 assets)

*** UPDATE 1.3 ***

  • added Despawner - hide unwanted bridge elements by using simple shapes: sphere, cube and capsule

DISCLAIMER: Despawner is laggy on big bridges in the editor window due to unfixed engine bug UE-27383

  • added extra variation BP_StoneBridge_04A_Bare04

*** UPDATE 1.2 ***

  • added extra 109 assets (detached parts)

  • added 13 stones

  • overhauled stone meshes design

  • added Extra Stones option (increases variety)

  • added Shuffle Extra Stones option (respawns stones in different ways)

  • upgraded master blueprint: BP_StoneBridge

  • upgraded master material to MT_Generic_v9 (new functionalities are available)

  • updated material instances

  • BP_StoneBridge moved to /Blueprints

  • technical meshes moved to /3D_Assets/Elements/TechnicalMeshes

  • fixed minor bugs

*** UPDATE 1.1 ***

  • fixed mouse drag lag in editor window

포함된 포맷