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"Terrified NPC" is an advanced artificial intelligence system designed for games, introducing realistic behaviors for non-player characters (NPCs) interacting with players. When an NPC first sees a player, it is friendly and approaches them, constantly saying predefined lines. However, if one of the NPCs dies, the rest are informed that the player is an enemy. In such cases, the NPC starts to flee and hide in places where the player cannot see it. The system features three NPC statuses: neutral, scared, and terrified. If the NPC does not see the player for an extended period, its status changes from "scared" to "neutral." However, if the NPC sees the player again, it will start fleeing once more, and its status will revert to "scared." Seeing more than one player immediately changes the status to "terrified." "Terrified NPC" enhances the realism and interactivity of the game world, adding depth to character behaviors.
Video Presentation: >>> HERE <<<
Support (Discord): >>> HERE <<<
Tutorial (Integration): >>> HERE <<<
๐ฃCheck other systems: >>>HERE<<<๐ฃ
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