์ฝ˜ํ…์ธ ๋กœ ๊ฑด๋„ˆ๋›ฐ๊ธฐ
Dynamic Voice Chat System (VoIP) ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ

์„ค๋ช…

๐Ÿ”Š Features

  • Supports proximity (3D), global, team and walkie talkie with the use of voice channels (2D).

  • Voice channel system that let's you create gameplay features like walkie talkies, cellphones or team voice chat.

  • Let's you add SourceEffectChain and AttenuationSettings.

  • Works without editing pawn or character classes/blueprints.

  • Nameplate widgets that display talking state and the player name above a character/pawn.

  • Cross-platform (Clients and server can be on different OS).

  • Unreal sessions are not required.

  • Supports dedicated and listen servers.

  • No third party service/server or dependencies needed.

  • Delegates to detect when a player is talking.

  • Uses custom network channel for voice data like the original engine implementation.

  • Bandwidth optimized by sending voice data to relevant players only.

  • Change input device (microphone) at runtime.

  • Record VoIP audio to an audio file. (pcm, wav, mp3 using FFmpeg) (Even on dedicated servers!)

  • PixelStreaming support in the latest plugin version.

๐Ÿ’พ Demo project

Download a demo project that you can try out. I host a dedicated server at 141.95.18.200:4444 that you can connect to with a client from below.

๐Ÿ’ก Before purchasing please try out the runnable demo, read the documentation and don't hesitate to ask any question.

๐Ÿ“„ Documentation & Changelog: Link to Google Drive

๐Ÿ•น๏ธ Games using Dynamic Voice Chat System

ํฌํ•จ๋œ ํฌ๋งท