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Hyper Interactive Foliage
Have you ever walked in an open world and seen all kinds of foliage around you to pickup like sticks, rocks, flowers, berries from in bushes, leaves, feathers, mushrooms, and more? Do you also want this in your game? This is the system for you!
Key Features
This system is very extensive, the core features are as follows:
Spawn Foliage manually
Spawn Foliage via Unreal Foliage spawner
Spawn via Procedural foliage spawner
Pickup foliage and add to inventory
Berry Picking from bushes
Respawn foliage
Respawn in radius option
Do not respawn option
What we do:
Hyper is your partner in Unreal Engine Development. We empower game creators by offering modular components, game templates, and courses. We strive to foster collaboration and innovation within our community. We are focused on Unreal Engine assets.
Our goal is to assist your game project, allowing you to concentrate on its core elements while we provide you with a solid foundation. Our tools are designed for flexibility and prepared to seamlessly integrate with any project concept you envision
What makes Hyper better than other assets on the marketplace?
Top-Tier Modularity:
Hyper offers unmatched modularity in the Unreal Engine Marketplace. Select only the components you need, ensuring a streamlined and efficient development process.
High-Quality, Organized Code:
Our assets set the standard for quality and organization. With Hyper, you'll find clear, well-structured code, designed for segmented functionality. Every module is logically placed, enhancing clarity and ease of use. No spaghetti code here!
Robust and Reliable:
Hyper Modules excel in crucial non-functional requirement areas such as: flexibility, maintainability, scalability, compatibility, usability, and performance. Go for Hyper and invest in a resilient, adaptable solution for your projects.
Choose Hyper Modules for reliability, quality, and unparalleled modularity in your Unreal Engine endeavors.
Optional courses available:
I do provide optional courses. Currently, I have a course for the absolute basics of UE5 and one to learn how to create a multiplayer survival framework which helps to comprehend an extensive framework that also highlights โwhyโ certain architectural choices are made with the goal to provide you with foundational knowledge.
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