설명
PCG Layered Biomes is a plugin for Unreal Engine that allows you to create realistic and multilayered biomes using the PCG.
Please note that the plugin does not include any assets shown in the product images or videos. Only code and blueprints are provided.
For demonstration purposes, Magic Map Material & Maker (M4) and Nordic Conifer Biome were used.
Core Idea: Divide the entire generation area into different biomes and use separate logic and objects for each biome's generation.
Layered Generation: Generation within a biome is done layer by layer. Each layer is essentially a single PCG graph that receives information about the geometry generated before it to avoid intersections.
Flexibility: This approach allows you to implement biomes of any complexity without overly complex PCG graphs.
PCG Knowledge Not Required: PCG knowledge is not required to use the plugin - there is a set of ready-made layers that allow you to do a lot out of the box.
Mesh-to-Actor Replacement with State Persistence (UE 5.4 ONLY): This feature allows for the seamless replacement of meshes with actors, such as for tree chopping, while also enabling the saving and loading of the game's last state to ensure continuity.
- Created Sample Project for demonstration of the feature
- Explanation is here: https://youtu.be/bSDhaORGlew
If you need a more advanced and flexible tool, it's worth looking into the built-in solution offered in 5.4 - PCG Biomes Core
Support: [email protected]
Documentation: https://pcg-layered-biomes.snazzydocs.com
Brief overview: https://youtu.be/--WgVOKVePA
Tutorial: https://youtu.be/w_Hq9T3iizU
포함된 포맷
- versions