
설명
The quality of the models allows you to use them in any type of production. Games, movies, etc. It allows you to work with hi realistic rendering scene. Taken as a rule 4k PBR pipeline textures productions. All models are fully textured.
This product supports Nanite for Unreal Engine 5.0+ versions
Mesh_1:
SM_Chicoreus_Aculetus_LOW.fbx (poly: 27898; vert: 27900);
SM_Chicoreus_Aculetus_HI.fbx (poly: 1785472; vert: 1785474);
Textures:
T_Chicoreus_Aculetus_D.PNG
T_Chicoreus_Aculetus_N.PNG
T_Chicoreus_Aculetus_PBR.PNG
Mesh_2:
SM_Coral_Dead_LOW.fbx (poly: 165239; vert: 82816);
SM_Coral_Dead_HI.fbx (poly: 3168660; vert: 1586785);
Textures:
T_Coral_Dead_D.PNG
T_Coral_Dead_N.PNG
T_Coral_Dead_PBR.PNG
Mesh_3:
SM_Coral_LOW.fbx (poly: 12360; vert: 12361);
SM_Coral_HI.obj (poly: 5062448; vert: 2531226);
Textures:
T_Coral_D.PNG
T_Coral_N_PNG
T_Coral_PBR.PNG
Mesh_4:
SM_Elder_Shell_LOW.fbx (poly: 8052; vert:8054)
SM_Elder_Shell_HI.fbx(poly: 824520; vert:412262)
Textures:
T_Elder_Shell_D.PNG
T_Elder_Shell_N.PNG
T_Elder_Shell_PBR.PNG
Mesh_5:
SM_Lambis_Truncata_LOW.fbx (poly: 8419; vert: 8421);
SM_Lambis_Truncata_HI.obj (poly: 862102; vert: 431053);
Textures:
T_Lambis_Truncata_D.PNG
T_Lambis_Truncata_N.PNG
T_Lambis_Truncata_PBR.PNG
Mesh_6:
SM_Pterinotus_Miyokoae_LOW (poly: 14220; vert: 14222);
SM_Pterinotus_Miyokoae_HI (poly: 1456124; vert: 728064);
Textures:
T_Pterinotus_Miyokoae_2_D.PNG
T_Pterinotus_Miyokoae_2_N.PNG
T_Pterinotus_Miyokoae_2_PBR.PNG
Mesh_7:
SM_Pterinotus_Miyokoae_LOW (poly: 48783; vert: 48760);
SM_Pterinotus_Miyokoae_HI (poly: 4994200; vert: 2497100);
Textures:
T_Pterinotus_Miyokoae_D.PNG
T_Pterinotus_Miyokoae_N.PNG
T_Pterinotus_Miyokoae_PBR.PNG
Mesh_8:
SM_Sea_Shell_6_LOW.fbx (poly: 7572; vert: 7574);
SM_Sea_Shell_6_HI.obj (poly: 775368; vert: 387686);
Textures:
T_SeaShell_6_D.PNG
T_SeaShell_6_N.PNG
T_SeaShell_6_PBR.PNG
Mesh_9:
SM_Shell_S2_1_LOW.fbx (poly: 10789; vert: 10789);
SM_Shell_S2_1_HI.obj (poly: 1104790; vert: 552397);
Textures:
T_Shell_S2_1_D.PNG
T_Shell_S2_1_N.PNG
T_Shell_S2_1_PBR.PNG
Mesh_10:
SM_Lambis_Truncata_LOW.fbx (poly: 11559; vert: 11559 );
SM_Lambis_Truncata_HI.fbx (poly: 295806; vert: 147905);
Textures:
T_Lambis_Truncata_2_D.PNG
T_Lambis_Truncata_2_N.PNG
T_Lambis_Truncata_2_PBR.PNG
Mesh_11:
SM_Sea_Shell_S2_7_LOW.fbx (poly: 9966; vert: 9968);
SM_Sea_Shell_S2_7_HI.fbx (poly: 255126; vert: 127565);
Textures:
T_Sea_Shell_S2_7_D.PNG
T_Sea_Shell_S2_7_N.PNG
T_Sea_Shell_S2_7_PBR.PNG
(in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)