콘텐츠로 건너뛰기
Weapon FOV 제품 등록을 위한 미디어 0개

설명

[Video]

Weapon FOV is a useful material node that improves the immersion of holding weapons in a first-person camera. This package will take your FPP camera view to industry standards without any noticeable additional cost.

  • Separate weapon FOV - You can set a custom field of view per weapon. This fixes the weapon stretching when changing the game FOV and is useful for calibrating weapon size on the screen independently of the camera.
  • Weapon depth priority - Weapon scale in camera Z-axis (depth). This feature fixes the intersection of weapons with walls. The player capsule radius can be smaller, and the weapons can be rendered in the environment.
  • Near clip plane - Modify the near clip plane to see more/less mesh in the camera.
  • Weapon offset - Applies a custom position of the weapon in camera space.
  • Effect blending - Implements the transition between FOV space and world space. It is useful for projectiles and the character's body that is standing on the ground.
  • Material node - Can be customized per weapon or controlled in global material parameter collection.
  • Efficient - The effect is calculated per vertex. There is no need to use a separate pass to fix problems with a weapon.
  • Zooming - Change the camera FOV when the weapon stays the same. That makes the scope zoom effect easy to implement.
  • Sniper scope - Multiple parameters: lens refraction, aberration, overlays, etc.
  • Bullet time - bullet camera with a slow-motion effect.
  • 3D hud - Rendering meshes on screen.

포함된 포맷

  • 언리얼 엔진 포맷 로고