설명
Weapon FOV is a useful material node that improves the immersion of holding weapons in a first-person camera. This package will take your FPP camera view to industry standards without any noticeable additional cost.
- Separate weapon FOV - You can set a custom field of view per weapon. This fixes the weapon stretching when changing the game FOV and is useful for calibrating weapon size on the screen independently of the camera.
- Weapon depth priority - Weapon scale in camera Z-axis (depth). This feature fixes the intersection of weapons with walls. The player capsule radius can be smaller, and the weapons can be rendered in the environment.
- Near clip plane - Modify the near clip plane to see more/less mesh in the camera.
- Weapon offset - Applies a custom position of the weapon in camera space.
- Effect blending - Implements the transition between FOV space and world space. It is useful for projectiles and the character's body that is standing on the ground.
- Material node - Can be customized per weapon or controlled in global material parameter collection.
- Efficient - The effect is calculated per vertex. There is no need to use a separate pass to fix problems with a weapon.
- Zooming - Change the camera FOV when the weapon stays the same. That makes the scope zoom effect easy to implement.
- Sniper scope - Multiple parameters: lens refraction, aberration, overlays, etc.
- Bullet time - bullet camera with a slow-motion effect.
- 3D hud - Rendering meshes on screen.
포함된 포맷
- versions