설명
PDF doc (updated 11/23/2023)
Short Video (1min30)
Comprehensive Infinite Random Tiles Generation with master materials for Archviz.
2 different methods :
- Standard Pattern = Use a single diffuse texture (+ optionnal rough and normal maps) for "stack", "running bond" and "chevrons" patterns. The material will create the bevel and grouts and will randomize the texture.
- Custom Pattern = Use a "combined" texture (R+G channels for UVs and B for Distribution) + a Heightmap , for any custom pattern that could exist (40 patterns included in the product already). There is a variation of this material called "Duo" which can mix 2 materials according to a RGB Mask. Create your own custom pattern with CustomPatternCreationKit (3dsmax scene + Photoshop file with instructions)
Procedural Grout and Chip/Damaged simulation (separated optionnal material functions).
Bonus : 2 Material Functions to break Texture Repetition (MacroVariation and RepetitionBreaker)
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Updates :
v1.10 (11/23/2023)
- TileRows Blueprint to create wall with multiple rows of tiles fast (needs Geometry script plugin to be enabled)
- Nanite displacement support (available only with UE 5.3 and above)
포함된 포맷
- versions