
설명
If you want to make your own 'Elden Ring', 'Dark Souls' or other RPG, but don't want to waste time for creating one of core mechanics of your game - system of targeting, and want to be able to modificate this system for your needs without C++ knowledge - this product is for you.
Fully Blueprint based Target Lock System, basic Damage System, which you can modernize as you wish, NO casting. Can be used in the multiplayer games.
Watch Overview video on Youtube.
Watch Overview video (Update 1.2) on Youtube.
Watch Setup tutorial on Youtube.
Feel free to contact me via email: [email protected]
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UPDATE V1.2 (02.09.24) | Overview video
Added:
Replication - system can be used in the multiplayer projects now.
Alternative Target Selection (UseAlternativeTargetSelection):
- First pressing on 'Q' (or your key) - target selection
- Second+ pressing on 'Q' (or your key) - change to nearest enemy
- Pressing on 'C' (or your key) - deselection
Switcher for Closest Target Selection (ClosestTargetToPlayer) - select next target closest to the current target or to the player.
Switcher for Auto Target Changing (UseAutoChangingAfterUntargeting) - whether select another target if current have deselected by obstacle etc.
Improved some logic.
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UPDATE V1.1 (07.08.24)
Added switches for:
Auto Changing After Kill
Changing Target by Mouse
포함된 포맷
- versions