설명
Easy Google PAD streamlines the complexities of Google's Play Asset Delivery (PAD), handling the heavy lifting of implementation within your Unreal Engine workflow. This powerful integration empowers you to bypass Google Play's 150MB file size limit, delivering a tailored and optimized user experience for your Android projects.
Enjoy enhanced flexibility with install-time, fast-follow, and on-demand asset loading. Drastically reduce CDN costs by strategically utilizing Google PAD's generous free 2GB allocation, and boost your game's visual quality without sacrificing a quick initial download. Easy Google PAD is built in C++ for maximum performance and minimal overhead, ensuring smooth integration into your development process.
Even projects exceeding 2GB benefit significantly from Easy Google PAD. Use the free 2GB tier for core elements like menus and initial levels, ensuring a smooth first-time experience, while keeping DLCs and rarely visited areas on your CDN for updates and flexibility. Intelligently download high-quality assets during gameplay or loading screens to showcase your game's best visuals.
Ready to elevate your Android game development? Experience the power of Easy Google PAD today!
Changelog:
V2.1: (4.27+)
Updated to use Asset Delivery SDK 2.2.2
Support for Kotlin added
Minor bug fixes
Quality of Life additions added
Documentation updated
V2.0:
Decoupled from Unreal Engine's GooglePAD plugin.
Migrated to the new play-core library separate library feature.
Updated to use Asset Delivery SDK 2.2.0 (Android 14 now supported!)
Minor bug & crash fixes
New documentation for V2+ setup
V1.2:
Updated enum conversion for debugging.
Minor bug fixes
V1.1.0:
Added a 4th delegate that provides updates on any relevant information and event
Added more edge cases to error capture delegate
Comments, function/variable descriptions have been refactored for easier to understand info
Minor bug fixes
포함된 포맷
- versions