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Enhanced Save System 제품 등록을 위한 미디어 1개

설명

Demo: https://drive.google.com/file/d/1mwHNJ_N2a2Ju85b2sNFiNzQkj7QEApD5/view?usp=sharing

Showcase video: https://www.youtube.com/watch?v=7vYJ-zUimD4

Tutorial video: https://www.youtube.com/watch?v=jHdjq9Iuhu8

Discord: https://discord.gg/6T6TvYnfbx

Enhanced Save System (ESS) is an easy-to-use and blueprint-accessible save/load system that provides a solution to the complex nature of saving and loading. It is written in C++ to maximize performance. ESS consists of a save game object, interface, and a sub system which contains all the save system related functions.

Features:

  • Easy to set up and use in blueprints

  • Save and load all actors in the world

  • Specify which variables of an actor or object get saved

  • Implement your own pre-save, post-save, and post-load logic for each savable actor and object

  • Support multiple save slots

  • Preserve data between levels

Latest update: 2025/01/14 - The save system has been overhauled completely, making it more reliable, less bug-prone, and easier to add new features in the future.

Documentation: https://docs.google.com/document/d/1uSqJvRJiZE3B6u37jD2nAxBIY9AljfIh533BWuDST3Q/edit?usp=sharing

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