
설명
Demo: https://drive.google.com/file/d/1mwHNJ_N2a2Ju85b2sNFiNzQkj7QEApD5/view?usp=sharing
Showcase video: https://www.youtube.com/watch?v=7vYJ-zUimD4
Tutorial video: https://www.youtube.com/watch?v=jHdjq9Iuhu8
Discord: https://discord.gg/6T6TvYnfbx
Enhanced Save System (ESS) is an easy-to-use and blueprint-accessible save/load system that provides a solution to the complex nature of saving and loading. It is written in C++ to maximize performance. ESS consists of a save game object, interface, and a sub system which contains all the save system related functions.
Features:
Easy to set up and use in blueprints
Save and load all actors in the world
Specify which variables of an actor or object get saved
Implement your own pre-save, post-save, and post-load logic for each savable actor and object
Support multiple save slots
Preserve data between levels
Latest update: 2025/01/14 - The save system has been overhauled completely, making it more reliable, less bug-prone, and easier to add new features in the future.
Documentation: https://docs.google.com/document/d/1uSqJvRJiZE3B6u37jD2nAxBIY9AljfIh533BWuDST3Q/edit?usp=sharing