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DLC In Blueprints Pro V3 ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ

์„ค๋ช…

๐Ÿ”— Quick Links

๐Ÿ“„ Written Documentation(Steam) | Written Documentation(EGS)

๐Ÿ“บ Video Tutorial

๐Ÿ“š Join the discord for support and questions

โžก๏ธ Need something custom? Check out our studio services

๐Ÿค” Lite Vs Pro, What's The Difference?

Lite Includes: Steam Platform Support.

Pro Includes: Steam Platform Support + Epic Games Store Platform Support.

๐Ÿ”ฅ About

This plugin allows you to integrate Steam and Epic Games Store DLC systems into your project using a single, modular blueprint node. It's designed to fit seamlessly into any project, offering both ease of use and powerful features

โœ… Features(Steam Platform):

  • Check if DLC and/or the game is purchased and installed on the players Steam account.

  • Open the store page for targeted game or DLC via the Steam overlay with a single blueprint node.

  • Ability to open any webpage such as your games website, a social media profile, or anything else you might have all from a single blueprint node within the Steam overlay.

  • Anti-Piracy protection by allowing you to code your game logic with Steam client ownership verification.

โœ… Features(Epic Games Store Platform):

  • Check if DLC or game is purchased on players epic games account.

  • Open a checkout window within the epic games store overlay for quick in-game purchases(EGS Only).

  • Ability to quickly and easily add microtransactions to your game via Epic Games Store.

  • Anti-Piracy protection by allowing you to code your game logic with Epic Games Store ownership verification.

  • Retrieve information about the game and its DLC such as its price, title, description, release/expiration date, and more from within blueprints, great for automating widget changes for an in-game store such as automatic price changes from a sale.

  • Login the player automatically from the Epic Games launcher to enable overlay and other EGS online features with a single node.

Important note: Epic Games Store functionality is only supported on engine versions 5.0 and up.

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