설명
Create your own RTS Unit with the RTSUnitTemplate-Plugin, which is written in C++.
If you encounter any problems, crashes, bugs, or if you need support,
please do not hesitate to contact me
via email: [email protected].
via discord: https://discord.gg/yWBNm4VpBq
If you are not satisfied with the product or support, I guarantee a refund via PayPal, and you can keep the plugin!
Fog of War
https://www.youtube.com/watch?v=_S61M_HiJjg
Master Resource Management - Workers, Buildings, and More!
https://www.youtube.com/watch?v=I6rll8hGPT8
https://www.youtube.com/watch?v=CWmrnekt8Oc
https://www.youtube.com/watch?v=I1krY5Kq_4E
https://www.youtube.com/watch?v=eEvKYroF2Qg
https://www.youtube.com/watch?v=QqpaFlBx1KQ
https://www.youtube.com/watch?v=TFGPM071de4
https://www.youtube.com/watch?v=oBtSYuuU_OM
https://www.youtube.com/watch?v=GNruKam2RBA
https://www.youtube.com/watch?v=EJy_Qmx8m0A
V4.8.5 (20.09.2024)
Added Ability to the Worker to Place a WorkArea and Build a Building (on Key 1)
Added Buttons for Default Abilitys
V4.8.4 (10.08.2024)
Improved Performance
V4.8.2 (10.08.2024)
Added Variable to Building -> HasWaypoint
If HasWaypoint is True you can select a Building and Rightclick to move an existing Waypoint or create a Waypoint on the Position
Units Created by this Building will (if you use my Build-Ability) go to the Waypoint.
V4.8.1 (24.07.2024)
Hiding Widgets and Meshes of Characters and Projectiles if they are out of Viewport -> Higher Performance
V4.7.1 (21.07.2024)
Ability and Talent Widgets Works now with Tags
Every Unit with same Tag gets the Abilitys and Talents applied.
ResetCollapseHealthbar Function hast a Time now (if you want to make it visible for x seconds)
Added PlayerController -> WidgetController between CameraControllerBase and ControllerBase
V4.7.0 (13.07.2024)
Fixed Unit Selector Widget
Fixed Unit Run without Attack Command (T-key) leads not to a Attack
Fixed Workes with Collisions get stuck into each other
Fixed Patrol and Run Units get stuck
V4.6.3 (14.06.2024)
Added SquadID to the Unit
Added Bool bSelectFullSquad in HUD
If bSelectFullSquad = true and you select a Unit with SquadId = X you will select all Units with SquadId = X
This is more an approach to control Units in Squads like in Civ
V4.6.0 (23.05.2024)
Performance increase by reworking and collapsing Widgets
Added prototype for drag & drop spawnplatform
Fixed AI controller to prevent units from clumping up
Reduced AI controller tick for performance
V4.5.6 (16.04.2024)
Added chooseable worker distribution to the Resource GUI
V4.4.2 (15.03.2024)
Added Casting Example to the Abilitys
Added Investing in to Ability and using Invested Points to change (casttime, size, range, count) of abilitys.
V4.3.1 (13.02.2024)
Pickup and Drops (With Gameplay Effects)
Worker and Resource
First two Buildingtypes Bases (to deliver Resources) and Towers.
V4.2.0 (28.01.2024) - Video
Ability Interface -> Choose 4 out of 16 Abilitys for Every Unit
Diversified EffectArea for more Abilitys
Diversified Projectile for more Abilitys
V4.1.3 (15.01.2024)
Teleport Ability (for Ranged)
Charge Ability (for Meeles)
EffectArea Ability (AOE Attack)
Projectile with Effect
V4.0.0 (28.12.2023) - Video
Gameplay Ability System
Attributes in Attribute Class
Levelsystem with Talentpoints to Invest
Abilitysystem - Abilitys can be created via BPs
V3.5.3 (28.11.2023)
Added Spawnsystem Gamemode + DataTable
V3.3.2 (15.11.2023)
EOS Multiplayer Session Interface
Create/Join/Quit a Session
Guide in Wiki http://wiki.teufel-engineering.com (for Questions: [email protected])
V3.1.0 (12.10.2023)
Network Replicated
Units are chasing with UE-Pathfinding now!
Or check the Documentation:
http://wiki.teufel-engineering.com/
Choose if your Unit is:
Enemy or Friend
Range
Health
Attack Damage
MovementSpeed
Sight
IsFlying
.... and more, see the Documentation!
ControllerBase + CameraControllerBase:
CTRL + E -- Rotate Cam Right (works also when Cam is locked to Unit )
CTRL + Q - Rotate Cam Left (works also when Cam is locked to Unit )
CTRL + Left Mouse Click -- Move Cam to Mouse Position
CTRL + W -- Zoom Cam In
CTRL + S -- Zoom Cam Out
CTRL + HOLD SPACE -- Fast Zoom Out to Position
CTRL + SPACE + Left Mouse - Move Cam to Mouse Position
Mouse to Screen Edges -- Move Cam to Mouse Position
Right Click when Unit Selected -- Move Unit
Shift + Right Click when Char. Sel. -- Move Unit through Waypoints
CTRL + G when Unit Selected -- Lock Unit on Character
CTRL + T when Unit Selected -- Switch to Third Person Mode
Press A when Character Selected - toggle Attack
Press A + Left Click when Character Selected - Move to Position and Attack
Press A + Left Click on Enemy - Focus this Enemy
HOLD TAB -- Show Control-Widget
When Character is Selected:
A - Set Unit into Detected Mode
A + LeftClick - Move to Position and Attack everything in your way
If RTSUnitTemplate is installed, the Classes can be used as Parent Class in Blueprint, so all functions from this Class are available in Blueprint. Just use one of the Following Classes as Parent Class and or just choose them in your GameMode Blueprint. Category = RTSUnitTemplate / TopDownRTSCamLib
ALL 3D-Models, Animations and Sounds are changeable via Blueprint.
3D-Models and Animations are Epic-Games Content
포함된 포맷
- versions