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Hyper Combat Framework v2 ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ

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Hyper's Combat Framework

Do you need any type of combat in your game? Firearms, medieval ranged weapons, fantasy, fist combat or anything like that? This is the system for you! Supercharge your project by months! The system is aimed to work well with the most common types of combat that you will see in any game ranging from an adventure, RPG, survival or fast past shooter. The types that are included:

Ranged:

Firearms

  • Pistol

  • Rifles

  • Shotguns

  • Sniper Rifle

Bows

  • Bow and arrow

Melee

One Handed weapons

  • Sword Normal

  • Sword Light

  • Dagger

  • Spear

Two handed Weapons

  • Blade

  • Staff

  • Hammer

Dual Wield

  • Dual Hatchet

  • Dual Sword

  • Dual Sword Light

  • Dual Heavy Weapon

Throwables

  • Grenade

  • Flashbang (without post process flash, that should be done via n advanced attribute manager via state effects)

  • Smokebom

  • Throwing knife

  • Spear (Including melee of spear)

Defense:

  • Block with current weapon like a sword

  • Dual wield Shield with sword

Misc:

  • Fists

  • Torch (For Light, no combat, is optional)

Advanced Locomotion Framework

  • This system includes Hyper's advanced locomotion framework for everything that is combat related. I've ported the Lyra framework to blueprints and based the framework on it.

What we do:

Hyper is your partner in Unreal Engine Development. We empower game creators by offering modular components, game templates, and courses. We strive to foster collaboration and innovation within our community. We are focused on Unreal Engine assets.

Our goal is to assist your game project, allowing you to concentrate on its core elements while we provide you with a solid foundation. Our tools are designed for flexibility and prepared to seamlessly integrate with any project concept you envision

What makes Hyper better than other assets on the marketplace?

  1. Top-Tier Modularity:

    Hyper offers unmatched modularity in the Unreal Engine Marketplace. Select only the components you need, ensuring a streamlined and efficient development process.

  2. High-Quality, Organized Code:

    Our assets set the standard for quality and organization. With Hyper, you'll find clear, well-structured code, designed for segmented functionality. Every module is logically placed, enhancing clarity and ease of use. No spaghetti code here!

  3. Robust and Reliable:

    Hyper Modules excel in crucial non-functional requirement areas such as: flexibility, maintainability, scalability, compatibility, usability, and performance. Go  for Hyper and invest in a resilient, adaptable solution for your projects.

Choose Hyper Modules for reliability, quality, and unparalleled modularity in your Unreal Engine endeavors.

Optional courses available:

I do provide optional courses. Currently, I have a course for the absolute basics of UE5 and one to learn how to create a multiplayer survival framework which helps to comprehend an extensive framework that also highlights โ€œwhyโ€ certain architectural choices are made with the goal to provide you with foundational knowledge.

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