설명
VIDEO PREVIEW - https://www.youtube.com/watch?v=HrBA8WK-7zk
Disclaimer: Renders marked as "Not rendered in engine" are made in Marmoset Toolbag 3, Screenshots are made in Unreal Engine 5, Most of the footage was made in Unreal Engine 4
6 Pre Made Characters!
1 Weapon
Character: tris 53 126 - 66 176 , verts 37 721 - 49 602
Hammer: tris 1 552, verts 1 073
Rigged with UE4 and UE5 Epic Skeleton
Rigged with Epic Skeleton. Additional bones that are added to Epic Skeleton: u_Jaw, u_Eye_L, u_Eye_R
PBR Textures Metal/Roughness
4K Textures - Body, Outfit, Armor, Hammer
2K Textures - Hair
1K Textures - Eyes
You can reduce the textures quality without much loss of quality
Textures - normal, metalic, roughness, albedo, AO, opacity, emissive
6 Texture sets
18 Morph Targets
5 Beard Types, 4 Mustaches and 1 Haircut. All of them can be combined in different way
Armor has 2 Body types. Fat and Slim
Outfit has 2 Types. Chainmail and Gambeson
Armor has 4 Types
Cloth has 4 Color Variations
Eyes have 4 Color Variations
All the colors can be mixed to get new look
You can change the color of every part separately.
Rigged with Epic skeleton, no retargeting, 100% compatible with UE4 and UE5 Mannequin Skeleton. Material Instances with color change. Separated Skeletal Meshes for all parts
Features:
Rigged with Epic Skeleton (no retarget needed, rigged with UE4 and UE5 Mannequin Skeleton)
6 premade Characters
37 Separated Skeletal Meshes for all parts, you can easily add or remove any part of the armor.
Jaw and Eyes are movable by the additional bones
You can mix all colors separately with the Material Instances
Armor has two Types. Fat and Slim
5 Beard Types, 4 Mustaches and 1 Haircut. All of them can be combined in different way
18 Morph Targets, you can change Face Proportions
1 Weapons - Hammer
Cloth is simulated
If you have any problems, please contact me [email protected]
포함된 포맷
- versions