설명
DEMO VIDEO: https://youtu.be/qc6mByk2gQs
100% BLUEPRINTS100% COMMENTEDEASY TO USE:- The asset is intended to be as easy to implement as possible. Сomprehensive comments will help to read and change any blueprint.
- 33 items in total: weapon, equipment, potions, ammo, scrolls, etc.
- All items are data table controlled
- Create any amount of new items
- Dropped items have dynamic physics and can fall on the ground
- Each item has 5+ properties: name, price, type, weight, power, etc.
- All items are separated in 6 TYPES: weapon, armor, ammo, throwables, consumables, miscellaneous.
- All items are HIGHLIGHTED with glowing waves. You can turn it off completely or for each individual item.
- Any character (player and NPCs) can visually equip and unequip:
- Two Armor slots: helmet and body armor
- Two Shield slot: in a hand or on the back
- Grenade slot on a belt
- Weapon slot
- Player and NPC auto-equip better weapon and armor. You can turn off this function.
- Use, equip and unequip any item with 12 Hotkeys.
- Create notes, books or even bulletin boards
- Set a distinctive style of any part of the text
- Add images in text
- Sort items by name, power, amount or price
- Show only items of certain types (like weapon only) and hide other types
- Move items in and out of inventory by one or by stacks
- Drag and drop system
- Move items between your inventory and any container
- Content of any container is instance editable. You also can enable “random content”
- Loot bodies of dead NPC like any regular container
- Know what’s inside any container just by looking at it – no more time lost for opening and closing each container and dead enemy around
- Turn any NPC in a Vendor
- Set price markup, goods in stock and trade money for all vendors or individually for each one
- Player and any NPC can accumulate money for trade while alive or to be looted when dead
- Spend and earn money, buy, sell or barter any item
- Some actions are dynamically commented with animated notifications
- Create own notifications for whatever events and actions you like
- Any item has weight
- If player or NPC collect too much items in their inventory, excessive weight will slower their movement
- Each use of ranged weapon (i.e. shot) or grenade throw consumes one ammo or throwable item
- Each ranged weapon is loaded and unloaded individually
- Control view distance and switch between Third/True First Person view
- Change the color of HUD and inventory windows (P key)
- Hide or show separate HUD elements, like crosshair and contextual prompts
- Set and redefine 12 Hotkey Slots from Inventory window
- 1.01 - removed the bug with "zero money" in each container
포함된 포맷
- versions