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Extended Inventory System 제품 등록을 위한 미디어 1개

설명

DEMO VIDEO: https://youtu.be/qc6mByk2gQs

100% BLUEPRINTS100% COMMENTED

EASY TO USE:
  • The asset is intended to be as easy to implement as possible. Сomprehensive comments will help to read and change any blueprint.

EXTENDED ITEM SYSTEM:
  • 33 items in total: weapon, equipment, potions, ammo, scrolls, etc.
  • All items are data table controlled
  • Create any amount of new items
  • Dropped items have dynamic physics and can fall on the ground
  • Each item has 5+ properties: name, price, type, weight, power, etc.
  • All items are separated in 6 TYPES: weapon, armor, ammo, throwables, consumables, miscellaneous.
  • All items are HIGHLIGHTED with glowing waves. You can turn it off completely or for each individual item.

EQUIPMENT SYSTEM:
  • Any character (player and NPCs) can visually equip and unequip:
  • Two Armor slots: helmet and body armor
  • Two Shield slot: in a hand or on the back
  • Grenade slot on a belt
  • Weapon slot
  • Player and NPC auto-equip better weapon and armor. You can turn off this function.
  • Use, equip and unequip any item with 12 Hotkeys.

READ-A-NOTE SYSTEM:
  • Create notes, books or even bulletin boards
  • Set a distinctive style of any part of the text
  • Add images in text

MULTIFUNCTIONAL INVENTORY WINDOWS:
  • Sort items by name, power, amount or price
  • Show only items of certain types (like weapon only) and hide other types
  • Move items in and out of inventory by one or by stacks
  • Drag and drop system

BOX AND CONTAINERS SYSTEM:
  • Move items between your inventory and any container
  • Content of any container is instance editable. You also can enable “random content”
  • Loot bodies of dead NPC like any regular container
  • Know what’s inside any container just by looking at it – no more time lost for opening and closing each container and dead enemy around

FULLY FUNCTIONAL TRADE SYSTEM:
  • Turn any NPC in a Vendor
  • Set price markup, goods in stock and trade money for all vendors or individually for each one
  • Player and any NPC can accumulate money for trade while alive or to be looted when dead
  • Spend and earn money, buy, sell or barter any item

NOTIFICATION SYSTEM:
  • Some actions are dynamically commented with animated notifications
  • Create own notifications for whatever events and actions you like

WEIGHT AND OVERBURDEN SYSTEM:
  • Any item has weight
  • If player or NPC collect too much items in their inventory, excessive weight will slower their movement

AMMO AND THROWABLES SYSTEM:
  • Each use of ranged weapon (i.e. shot) or grenade throw consumes one ammo or throwable item
  • Each ranged weapon is loaded and unloaded individually

IN RUNTIME:
  • Control view distance and switch between Third/True First Person view
  • Change the color of HUD and inventory windows (P key)
  • Hide or show separate HUD elements, like crosshair and contextual prompts
  • Set and redefine 12 Hotkey Slots from Inventory window

Changelog:
  • 1.01 - removed the bug with "zero money" in each container

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