설명
Introducing the Tempest Combat Framework (TCF)—your go-to solution for creating robust, single-player, third-person melee combat systems! Whether you're developing an action-packed RPG or a combat-heavy adventure game, TCF offers a flexible, ready-made framework designed to streamline the process. It incorporates essential combat mechanics and dynamic features seen in some of the most iconic melee games, allowing you to focus on designing a unique player experience.
Why Choose TCF?
With 218 Blueprints and 64 C++ Classes, this framework is packed with technical depth. From an Attributes System to handle character stats, a Camera System for cinematic views, to the intricate Tracing & Damage Dealing and Ability & State Manager Systems—you’re covered! TCF's combat features draw inspiration from the most popular third-person melee games, ensuring your game feels both intuitive and polished.
READ & CLICK HERE BEFORE YOU BUY
Playable Demo: Art Assets Shown in the playable demo like animations, environments, models, vfx, sfx are NOT INCLUDED HERE
Overview Video: Here
Tutorial Videos & Integrations: Here
Documentation: Here
Example Project: 5.3
Check out how the community used our asset for their projects: HERE
Note: Verified Users on Discord have access to this project if you own (WM Samurai Animations) shown HERE.
Technical Details
Features:
Attributes System
Camera System
Tracing & Damage Dealing
Ability & State manager Systems
Statistics System
Melee Combat Features From Famous Games
Code Modules:
TempestCombatFramework - Runtime
TempestCameraSystems - Runtime
Number of Blueprints: 218
Number of C++ Classes: 64 Classes
Network Replicated: No
Supported Development Platforms: Windows 64 Bit
포함된 포맷
- versions