콘텐츠로 건너뛰기
Vertex Animation Manager 제품 등록을 위한 미디어 1개

설명

Introducing the Vertex Animation Manager for Unreal Engine 4 and 5! This plugin allows the generation of vertex animation textures directly within the Unreal Engine editor, without the need for any additional tools. It comes with included components for the playback of Static Meshes, Instanced Static Meshes (ISM) and Hierarchical Instanced Static Meshes (HISM).


The plugin provides access to sockets and bones from both C++ and Blueprint code, allowing for the retrieval of socket transform, location, and rotation. You can easily setup your Blueprint actors and attach components by using the sockets. The runtime component can update the transforms automatically during the playback if you enable this option. The animation can also be played back without the need for any ticking enabled, as everything is controlled by time. Even if you have set up your skeletal mesh with notifications, these can still be used for the playback of animations by the vertex animation runtime components.


Discord Q&A and support: https://discord.gg/tu6ZNgwAb9


Update 1.12 (UE5.4):

  • NEW: ISM previous transforms (UE5.4+)
  • NEW: HISM Async Build-Tree (UE5.4+)
  • NEW: Static Mesh Sockets from non-animated VAISM/VAHISM

Update 1.11 (UE5.2+):

  • NEW: Perfected Nanite workflow and support for all meshes
  • NEW: Reduction tool for automatic influence optimizations in editor
  • NEW: Ultra-precision profile setting for 32-bit float texture data

Update 1.10:

  • NEW: Two-Phased Game Loop, For game loop optimizations and multi-threaded processing
  • NEW: VAISM/VAHISM visibility flag adds and removes instances on the fly
  • NEW: VAMovementComponent to integrate Nav Mesh path finding with root motion

Update 1.9:

  • NEW: Full support up to UE5.3

Update 1.8:

  • NEW: VAT Physics Feature
  • NEW: VAT Normal Mapping
  • NEW: VAT Async Loading
  • NEW: VAT Morph Target Export to Texture

Update 1.7:

  • NEW: Full support up to UE5.2
  • NEW: Root Motion System
  • NEW: No frame limits, >500000 frames with 100 bones in one texture
  • NEW: Modular characters with one control
  • NEW: Sync with fully dynamic cloth systems
  • NEW: Support of TAA, MotionBlur and more with velocity data on ISM and HISM
  • NEW: Variations asset for multiple meshes on shared profiles
  • NEW: Scripted Action Assets for batch processes
  • NEW: Pause/Resume World

Update 1.3:

  • Tick-less Animation Blueprint to control animations
  • SyncMarkers and SyncGroups
  • Switch to RagDoll Skeletal Mesh

Update 1.2:

  • Nanite enabled for bone animations (UE 5.1+)

포함된 포맷

  • 언리얼 엔진 포맷 로고