
설명
RM Fix Tool (works with any skeleton)
INCLUDED IN ANIMATION TOOLS BUNDLE (price is lower in the bundle)
Description:
RM Fix Tool let's you fix, create/remove Root motion, Snap IK, Change animation direction in seconds.
Features:
Live Preview (see changes before applying)
Remove Root Motion (make in place)
Clear zero frame rotation (case video example )
Clear zero frame offset (start root position is not at world 0 video example )
Add offset (offset any bone)
Transfer animation between bones (create root motion video example / fix root rotation video example)
Snap IK bones (if IK bones don't snap: export and import the animation under a different name)
Change animation direction (video example) New interpolation feature ( 60 sec tutorial ) added in update 1.8
Apply to multiple animations at once ( only the first selected animation will play in the live preview window)
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We honestly think that this plugin could be a life saver for many animators, mocap creators and developers. We've faced so many problems dealing with animations that were unusable with Root motion in Unreal Engine, that required many hours of manual fixing in other software. So we've finally decided to build this plugin, to make the process of dealing with those issues flawless, easy and fast. (Plugin also works on multiple animations simultaneously)
It can help many people save their nerves and time dealing with creating or removing root motion, root motion translation or rotation problems, IK snaping, direction change, clearing offsets etc, in animations to make them work well in game engines.
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How to use:
Install (RM Fix Tool)
select animation asset
Right Mouse Button will open context menu
Click on Fix Animation Sequences
Tool popup will appear
Configure fix options
Click on Apply button (duplicate your animations before using the plugin. There is no going back after applying the changes)
Close popup to check Animation assets
Enjoy your fixed animations!!!
UPDATE 1.8
Added "interpolation" option ( experimental ) to Change animation direction (Now you can change animation direction by interpolating it between the first and last poses. This is useful if want to change the direction but keep the character's first frame pose untouched. Also you can set "bone lock intervals" (custom pivot) to avoid foot sliding (video tutorial)
UPDATE 1.7
Live viewport player
"Clear zero frame rotation" feature added
Fixed calculations to make "transfer" work both ways
Fixed transfer rotation calculations
Added "enable root motion feature" to the plugin
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UPDATE 1.6
VIDEO announcement - https://youtu.be/9TOLD7Awfu0?feature=shared
Optimized the plugin (removed unnecessary selections)
Added Default UE Skeleton IK bone list for "snapping".
Fixed calculations to make "snapping" work simultaneously with other options.
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UPDATE 1.5
New features include:
1. Remove root motion
2. Clear custom bone 0 frame offset (select any bone (ex. pelvis) which has an offset that needs to be cleared)
3. Snap custom bones (ex. IK bones )
VIDEO announcement - https://youtu.be/mY1Vos-Payc?feature=shared
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Update 1.4 Sep.20 2023
VIDEO announcement - https://youtu.be/c2rw2y8WxME?feature=shared
Improvements: Added new "Add custom root bone offset option" which lets you set your custom offset at the beginning of the animation.
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Update 1.2 Sep.12 2023
VIDEO announcement - https://youtu.be/3O4GWEyV8yY
Improvements: Fixes the "slippery feet" problem in some cases after applying "Fix Root Motion Direction" option and adjusting the direction of the animation.