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Top Down RPG Camera 제품 등록을 위한 미디어 1개

설명

Top Down RPG Camera provides an easy to use system for top down camera controls. It is designed primarily for games in which you control a single character from a top down perspective, as is often seen in classic ARPG games.

Watch the Showcase Video

View the Documentation and the Changelog

Join the Discord Server

Download the Demo Build

Top Down Camera provides a flexible control scheme for top down cameras, a system for fading out meshes and actors that obstruct the player’s view of their character as seen in many top down games, and a system for managing which actor that a player’s mouse is hovering and calling interface functions on such actors, but a full list of all features is provided below. Each of these systems is contained in independent components to promote a more modular design. The core logic is in C++ but C++ is not required to use the plugin. Example Blueprint classes are provided and the core functionality of the plugin is exposed to Blueprints.

Features: 

  • Camera rotation, zooming, and FOV customization
  • Incremental rotations and zoom levels (i.e., quarter-turns)
  • Detailed camera pitch settings (i.e., zoom in and zoom out pitches, and optional pitch adjustment on zoom)
  • Settings menu
  • Fade meshes that obstruct player’s visibility
  • Manage which actor a player’s cursor is hovering
  • Simple example interaction system using interface
  • Simple post-processing outline effect for hovered actors
  • Simple load screen and transitions

Contact: I can be reached at my Discord or by email at [email protected].

For a camera with similar functionality and additional RTS focused features, please see my RTS Camera System.

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