
설명
Our Tutorials:
How to Use Assets on Metahumans
How to Use Assets on UE5 Mannequins
How to Fix Overlaps With Opacity Masks
How to Fix Overlaps With Mesh Editing Tools
- 100% compatible with ALL male and female Metahuman bodies (MH Skeleton)
This is not a Metahuman's body and face. This is our creation.
But this body has exactly the same shape as the Metahuman's body
So you can put this Outfit on your male or female Metahuman
IMPORTANT!
This is not the UE5 Skeleton (Manny/Quinn).
We use the MH Skeleton in the project.
But you can easily retarget MH to the UE5 skeleton
DETAILS:
- This product supports Lumen for Unreal Engine 5.0+
https://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/
- The project has 8k textures, which can affect fps. We reduced the size of the textures to 2k
- Use the texture size limitations in the Unreal Engine to make them smaller
https://www.dropbox.com/s/l38q649e3oucbxw/Limit_Textures.jpg?dl=0
- PBR Materials
- All objects, textures and materials have their own names
- Model is built to real-world scale
- Units used: cm
- Doesn't have Default names
- Doesn't have NGons
- Doesn't have Overlapping Vertices
- Doesn't have Overlapping Faces
- Doesn't have Overlapping UV Faces
- Doesn't have Missing textures