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Pyramids Optimized 제품 등록을 위한 미디어 1개

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This pack contains high quality and optimized 3 pyramids, some corridor elements and stone pieces in two visual versions: realistic and stylized!. Pyramids are in scale, detailed and sharp - ready for any gametype, especially for FPS/TPS. Each asset made using HISM (Hierarchical Instanced Static Meshes). Pyramids are based on:

  • The Great Pyramid of Giza (2 versions: with/without entrance)
  • Pyramid of Khafre (2 versions: with/without entrance)
  • Pyramid of Menkaure (4 versions: with/without entrance and before demolition in AD 1196 with/without entrance).

You can toggle between realistic/stylized versions, damaged/undamaged stones, shuffle stones with rotation seeds, scale assets up and down and the stone texture scale will be automatically adjusted. Textures used here are tileable. You can easily swap textures, adjust colors, edge wear, actor gradient and other parameters to create your own uniqe look of each asset.

Stylized versions uses extremely low poly meshes and lightier materials, for example:

BP_Pyramid_01A (The Great Pyramid of Giza): 12186 tris realistic / 282 tris stylized

BP_Pyramid_02A (Pyramid of Menkaure): 9706 tris realistic / 246 tris stylized

BP_Pyramid_03A (Pyramid of Khafre): 15726 tris realistic / 702 tris stylized

This pack was made with optimized instancing approach based on generic textures combined with baked normal maps and several shader tricks.

Each pyramid is made from elements in HISM technique and has material slots for stones, so you can customize them on the fly.

All assets are children blueprint classes made from BP_Pyramid or BP_PyramidLimestone.

Current version: 1.0

*** HOTFIX 1.0.1 ***

  • fixed generic normal maps format

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