
설명
This tool allows you to edit actor transforms at runtime. It is easy to start to work with it.
Example Usage:
Edit any level containing actors with primitive components at runtime.
Features:
- Edit location, rotation and scale of actors using a mouse, keyboard or widget.
- Fully made in Blueprints and UMG.
- Works with all actors containing primitive components excluding BSP-brushes.
- Works in PIE (Play in Editor), standalone games and shipping/packaged builds.
- One click integration into your project.
- Tools for managing keyboard input mapping.
- Rich toolset for customizing the appearance of the gizmo and widget
- Multiple filters to include or exclude actors. (White and Black Lists)
- The tool has an undo feature that can be accessed through a widget or keyboard (must be setup).