コンテンツにスキップ
出品Orc Realistic 06のメディア1

説明

VIDEO PREVIEW - https://www.youtube.com/watch?v=NLmHraje8qw

Disclaimer: Renders made in Marmoset Toolbag 3 and Unreal Engine 5, Most of the footage was made in Unreal Engine 4

6 Pre Made Characters!

Character: tris 41 008 - 54 358 , verts 24 991 - 36 262

Swords: tris 1 358 - 1 454 , verts 839 - 905

Polearm: tris 2 464, verts 1 516

Rigged with Epic Skeleton

Rigged with Epic Skeleton. Additional bones that are added to Epic Skeleton: u_Jaw, u_Eye_L, u_Eye_R

PBR Textures Metall/Roughness

4K Textures - Body, Armor, Outfit, Sword, Polearm

1K Textures - Eyes, Hair

You can reduce the textures quality without much loss of quality

Textures - normal, metallic, roughness, albedo, AO, opacity, emissive

7 Texture sets - Body, Armor, Outfit, Sword, Polearm, Eyes, Hair

11 Morph Targets

Body Skin has 5 Color Variations

Body has 2 types of Scars

Armor has 6 Color Variations (5 new Textures and the Old Variant)

Cloth has 5 Color Variations

Each Leather has 5 Color Variations

Eyes have 13 Color Variations

Eye Color can be selected separately for each Eye

All the colors can be mixed to get new look

You can change the color of every part separately.

Rigged with Epic skeleton, no retargeting, 100% compatible with UE4 Mannequin Skeleton. Material Instances with color change. Separated Skeletal Meshes for all parts

Features:

  • Rigged with Epic Skeleton (no retarget needed, rigged with UE4 Mannequin Skeleton)

  • 6 premade Characters

  • 39 Separated Skeletal Meshes for all parts, you can easily add or remove any part of the armor.

  • Jaw and Eyes are movable by the additional bones

  • Leather Jacket is simulated

  • You can mix all colors separately with the Material Instances

  • 11 Morph Targets

If you have any problems, please contact me [email protected]

含まれる形式

  • Unreal Engine形式のロゴ
  • Unity形式のロゴ