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出品Diverse AIのメディア1

説明

Showcase Video

Tutorials

Core Features

Documentation

Discord

Forum


Email: [email protected]


End user projects that incorporate Diverse AI:

Diverse AI Featured in "Pyramid"


Dec 09, 2021 - Diverse AI v1.10 is now available; includes a new feature: Spline Pathing System, as well as other updates (see documentation).


Jan 01, 2022 - Diverse AI v1.20 is now available; it includes the new features: AI Spawner and AI-to-AI Hearing Perception, as well as other updates (see Changelog of documentation).


Apr 30, 2022 - Diverse AI v1.30 is now available; it includes the new features: Companion System, AI-AI/AI-Player Evasion, as well as many other updates (see Changelog of documentation).


Dec 20, 2023 - Diverse AI v1.40 is now available for UE versions 5.1 +; it includes: Custom AI States, enhanced performance optimization features to complement existing optimization, Death Montages mapped to Damage Type Classes, Logic Extensions for more streamlined/efficient customization, and many other updates (see Changelog of documentation).


Diverse AI aims to be a universal AI solution, such that it should be the only AI system required for many use cases.


With it, you will be able to drag-and-drop or spawn a fully customizable blueprint into your level and if dropped into your level use the AI Modes drop-down menu to change your AI's base behavior in a single click, or if spawned, you have the ability to customize/apply a single variable (AI Class) that controls all instance-editable variables for the spawned AI. If the provided AI Modes are not enough to establish the precise behavior you desire for your AI, you can fabricate your own using the provided data table. If that is not precise enough, you then have the option to refine each of the numerous, instance-editable variables. In a couple of clicks you could have:


Flying/walking AI that attack ground-based/flying AI/Player;


Flying/walking AI that share friendly interactions with other AI or inanimate objects;


Flying/walking AI that flee from any threat;


Flying/Walking AI that feign death when a threat is seen/heard;


Flying/Walking AI that report threats to friendly AI, then flee the scene;


Flying/Walking AI that follow the Player indefinitely;


Flying/Walking AI that gather resources;

and more ...


The "Diverse" in Diverse AI is indicative of the numerous possibilities for each AI. Please consider reading the list of technical details or consulting the documentation for setup instructions and complete details.


* Familiarization of Unreal Engine and Blueprint scripting is highly recommended. Please read the documentation to understand all that is involved.*


*Does not support multiplayer*

含まれる形式

  • Unreal Engine形式のロゴ